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add particles.emit(...) (WIP)
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14 changed files with 125 additions and 47 deletions
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@ -8,8 +8,6 @@
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#include <glm/glm.hpp>
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#include "Emitter.hpp"
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class Level;
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class Player;
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class Camera;
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@ -27,6 +25,7 @@ class PostProcessing;
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class DrawContext;
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class ModelBatch;
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class Assets;
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class Emitter;
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struct EngineSettings;
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namespace model {
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@ -109,5 +108,7 @@ public:
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bool pause
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);
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void addEmitter(std::unique_ptr<Emitter> emitter);
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void clear();
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};
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