fix: optimization: PVS-Studio warning V807

Created references to avoid using repeated expressions, improving performance across multiple instances.

Reported by: PVS-Studio
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov 2024-08-02 06:07:50 +03:00 • committed by MihailRis
parent 52905ff27b
commit c858913a2f
4 changed files with 18 additions and 14 deletions

View file

@ -113,21 +113,22 @@ bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
void ChunksController::createChunk(int x, int z) {
auto chunk = level->chunksStorage->create(x, z);
chunks->putChunk(chunk);
auto& chunkFlags = chunk->flags;
if (!chunk->flags.loaded) {
if (!chunkFlags.loaded) {
generator->generate(
chunk->voxels, x, z,
level->getWorld()->getSeed()
);
chunk->flags.unsaved = true;
chunkFlags.unsaved = true;
}
chunk->updateHeights();
if (!chunk->flags.loadedLights) {
if (!chunkFlags.loadedLights) {
Lighting::prebuildSkyLight(
chunk.get(), level->content->getIndices()
);
}
chunk->flags.loaded = true;
chunk->flags.ready = true;
chunkFlags.loaded = true;
chunkFlags.ready = true;
}