mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
feat: reloading assets for textures, models and animation
This commit is contained in:
parent
103ca99d81
commit
c8605fe78b
5 changed files with 190 additions and 110 deletions
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@ -1,6 +1,8 @@
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#include "Assets.hpp"
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#include "AssetsLoader.hpp"
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#include "io/path.hpp"
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Assets::Assets(util::ObjectsKeeper* vault) : vault(vault) {
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Assets::Assets(util::ObjectsKeeper* vault) : vault(vault), assetsLoadInfo(std::make_unique<AssetsLoadInfo>()) {
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}
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Assets::~Assets() {
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@ -3,6 +3,7 @@
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#include "util/stringutil.hpp"
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#include "util/ObjectsKeeper.hpp"
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#include "graphics/core/TextureAnimation.hpp"
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#include "io/fwd.hpp"
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#include <functional>
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#include <memory>
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@ -16,6 +17,8 @@
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#include <vector>
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class Assets;
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struct AssetsLoadInfo;
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class AssetsLoader;
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enum class AssetType {
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ANIMATION,
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@ -34,8 +37,6 @@ namespace assetload {
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/// @brief final work to do in the main thread
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using postfunc = std::function<void(Assets&)>;
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using setupfunc = std::function<void(const Assets&)>;
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template <class T>
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void assets_setup(const Assets&);
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@ -63,15 +64,13 @@ namespace assetload {
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return reason;
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}
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};
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}
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class Assets {
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util::ObjectsKeeper* vault;
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std::vector<TextureAnimation> animations;
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using assets_map = std::unordered_map<std::string, std::shared_ptr<void>>;
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std::unordered_map<std::type_index, assets_map> assets;
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public:
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using assets_map = std::unordered_map<std::string, std::shared_ptr<void>>;
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Assets(util::ObjectsKeeper* vault);
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Assets(const Assets&) = delete;
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~Assets();
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@ -142,6 +141,16 @@ public:
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}
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return &mapIter->second;
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}
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AssetsLoadInfo& getLoadInfo() const {
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return *assetsLoadInfo;
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}
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private:
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util::ObjectsKeeper* vault;
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std::vector<TextureAnimation> animations;
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std::unordered_map<std::type_index, assets_map> assets;
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std::unique_ptr<AssetsLoadInfo> assetsLoadInfo;
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};
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template <class T>
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@ -29,7 +29,10 @@ static debug::Logger logger("assets-loader");
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AssetsLoader::AssetsLoader(
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Engine& engine, Assets& assets, const ResPaths& paths
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)
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: engine(engine), assets(assets), paths(paths) {
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: engine(engine),
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assets(assets),
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paths(paths),
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assetsLoadInfo(assets.getLoadInfo()) {
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addLoader(AssetType::ANIMATION, assetload::animation);
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addLoader(AssetType::ATLAS, assetload::atlas);
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addLoader(AssetType::FONT, assetload::font);
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@ -53,11 +56,11 @@ void AssetsLoader::add(
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std::shared_ptr<AssetCfg> settings,
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bool overwrite
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) {
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if (!overwrite && enqueued.find({tag, alias}) != enqueued.end()){
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if (!overwrite && enqueued.find({alias, tag}) != enqueued.end()){
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return;
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}
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entries.push(aloader_entry {tag, filename, alias, std::move(settings)});
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enqueued.insert({tag, alias});
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enqueued.insert({alias, tag});
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}
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bool AssetsLoader::hasNext() const {
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@ -75,7 +78,7 @@ aloader_func AssetsLoader::getLoader(AssetType tag) {
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}
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void AssetsLoader::loadNext() {
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const aloader_entry& entry = entries.front();
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aloader_entry& entry = entries.front();
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logger.info() << "loading " << entry.filename << " as " << entry.alias;
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std::string error {};
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@ -96,6 +99,8 @@ void AssetsLoader::loadNext() {
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entries.pop();
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throw assetload::error(tag, std::move(filename), std::move(error));
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}
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assetsLoadInfo.processedEntries[{entry.alias, entry.tag}] =
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std::move(entry);
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entries.pop();
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}
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@ -411,3 +416,22 @@ std::shared_ptr<Task> AssetsLoader::startTask(runnable onDone, int maxWorkers) {
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}
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return pool;
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}
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void AssetsLoader::attachToFile(const io::path& file, AssetFullId assetId) {
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assetsLoadInfo.referencedAssets.insert({file, std::move(assetId)});
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}
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int AssetsLoader::addReload(const io::path& path, AssetsLoader& dst) {
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int added = 0;
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auto range = assetsLoadInfo.referencedAssets.equal_range(path);
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for (auto it = range.first; it != range.second; ++it) {
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const auto& recipe = assetsLoadInfo.processedEntries.find(it->second);
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if (recipe != assetsLoadInfo.processedEntries.end()) {
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dst.entries.push(recipe->second);
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added++;
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}
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}
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return added;
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}
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@ -86,6 +86,13 @@ struct aloader_entry {
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std::shared_ptr<AssetCfg> config;
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};
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using AssetFullId = std::pair<std::string, AssetType>;
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struct AssetsLoadInfo {
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std::map<AssetFullId, aloader_entry> processedEntries;
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std::multimap<io::path, AssetFullId> referencedAssets;
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};
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class AssetsLoader {
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public:
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AssetsLoader(Engine& engine, Assets& assets, const ResPaths& paths);
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@ -126,6 +133,9 @@ public:
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const std::vector<io::path>& alternatives
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);
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int addReload(const io::path& path, AssetsLoader& dst);
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void attachToFile(const io::path& file, AssetFullId assetId);
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Assets& getAssets();
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Engine& getEngine();
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private:
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@ -133,8 +143,10 @@ private:
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Assets& assets;
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std::map<AssetType, aloader_func> loaders;
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std::queue<aloader_entry> entries;
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std::set<std::pair<AssetType, std::string>> enqueued;
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std::set<AssetFullId> enqueued;
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const ResPaths& paths;
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AssetsLoadInfo& assetsLoadInfo;
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void processPreload(
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AssetType tag, const std::string& name, const dv::value& map
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@ -46,13 +46,15 @@ static bool load_animated_texture(
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);
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assetload::postfunc assetload::animation(
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AssetsLoader&,
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AssetsLoader& loader,
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const ResPaths& paths,
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const std::string& filename,
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const std::string& name,
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const std::shared_ptr<AssetCfg>&
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) {
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auto path = paths.find(filename + ".vca");
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loader.attachToFile(path, {name, AssetType::ANIMATION});
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if (io::is_regular_file(path)) {
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scripting::load_vca_animation(path, name);
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}
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@ -60,20 +62,21 @@ assetload::postfunc assetload::animation(
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}
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assetload::postfunc assetload::texture(
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AssetsLoader&,
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AssetsLoader& loader,
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const ResPaths& paths,
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const std::string& filename,
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const std::string& name,
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const std::shared_ptr<AssetCfg>&
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) {
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auto actualFile = paths.find(filename + ".png");
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auto file = paths.find(filename + ".png");
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loader.attachToFile(file, {name, AssetType::TEXTURE});
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try {
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std::shared_ptr<ImageData> image(imageio::read(actualFile));
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return [name, image, actualFile](auto& assets) {
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std::shared_ptr<ImageData> image(imageio::read(file));
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return [name, image, file](auto& assets) {
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assets.store(Texture::from(image.get()), name);
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};
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} catch (const std::runtime_error& err) {
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logger.error() << actualFile.string() << ": " << err.what();
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logger.error() << file.string() << ": " << err.what();
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return [](auto&) {};
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}
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}
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@ -339,6 +342,123 @@ static void request_textures(AssetsLoader& loader, const model::Model& model) {
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}
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}
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static assetload::postfunc load_vec3_model(
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const io::path& file,
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AssetsLoader& loader,
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const std::string& name,
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const std::shared_ptr<ModelCfg>& config
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) {
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auto bytes = io::read_bytes_buffer(file);
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auto modelVEC3 = std::make_shared<vec3::File>(vec3::load(file.string(), bytes));
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return [&loader, name, file, config, modelVEC3 = std::move(modelVEC3)](
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Assets& assets
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) {
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loader.attachToFile(file, {name, AssetType::MODEL});
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if (config && config->squashed) {
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model::Model fullModel;
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for (auto& entry : modelVEC3->models) {
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auto& vec3model = entry.second;
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auto& model = vec3model.model;
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model.translate(vec3model.origin);
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fullModel.merge(std::move(model));
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}
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request_textures(loader, fullModel);
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assets.store(
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std::make_unique<model::Model>(fullModel),
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name
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);
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logger.info() << "store model " << util::quote(name);
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return;
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}
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for (auto& [modelName, model] : modelVEC3->models) {
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request_textures(loader, model.model);
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std::string fullName = name;
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if (name != modelName) {
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fullName += "." + modelName;
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}
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assets.store(
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std::make_unique<model::Model>(model.model),
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fullName
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);
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logger.info() << "store model " << util::quote(modelName)
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<< " as " << util::quote(fullName);
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}
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};
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}
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static assetload::postfunc load_obj_model(
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const io::path& file,
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AssetsLoader& loader,
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const std::string& name,
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const std::shared_ptr<ModelCfg>&
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) {
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auto text = io::read_string(file);
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try {
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auto model = obj::parse(file.string(), text).release();
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return [=, &loader](Assets& assets) {
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request_textures(loader, *model);
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assets.store(std::unique_ptr<model::Model>(model), name);
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};
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} catch (const parsing_error& err) {
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std::cerr << err.errorLog() << std::endl;
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throw;
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}
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}
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static assetload::postfunc load_vcm_model(
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const io::path& file,
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AssetsLoader& loader,
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const std::string& name,
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const std::shared_ptr<ModelCfg>& cfg
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) {
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auto text = io::read_string(file);
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try {
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auto vcmModel = vcm::parse(file.string(), text, file.extension() == ".xml");
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assert(vcmModel.parts.size() > 0);
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if (vcmModel.parts.size() == 1 || (cfg && cfg->squashed)) {
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auto modelPtr =
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std::make_unique<model::Model>(std::move(vcmModel.squash()))
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.release();
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return [=, &loader](Assets& assets) {
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auto model = std::unique_ptr<model::Model>(modelPtr);
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request_textures(loader, *model);
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assets.store(std::move(model), name);
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logger.info() << "store model " << util::quote(name);
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};
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}
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auto vcmModelPtr =
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std::make_unique<vcm::VcmModel>(std::move(vcmModel)).release();
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return [=](Assets& assets) {
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auto vcmModel = std::unique_ptr<vcm::VcmModel>(vcmModelPtr);
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for (auto& [partName, model] : vcmModel->parts) {
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auto fullName = name + "." + partName;
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logger.info()
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<< "store model part " << util::quote(partName)
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<< " as " << util::quote(fullName);
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assets.store(
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std::make_unique<model::Model>(std::move(model)),
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fullName
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);
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}
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for (auto& bone : vcmModel->skeleton->getBones()) {
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bone->setModel(name + "." + bone->model.name);
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}
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logger.info() << "store skeleton " << util::quote(name);
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assets.store<rigging::SkeletonConfig>(
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std::make_unique<rigging::SkeletonConfig>(
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std::move(*vcmModel->skeleton)
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),
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name
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);
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};
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} catch (const parsing_error& err) {
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std::cerr << err.errorLog() << std::endl;
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throw;
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}
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}
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assetload::postfunc assetload::model(
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AssetsLoader& loader,
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const ResPaths& paths,
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@ -346,59 +466,15 @@ assetload::postfunc assetload::model(
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const std::string& name,
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const std::shared_ptr<AssetCfg>& config
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) {
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auto cfg = std::dynamic_pointer_cast<ModelCfg>(config);
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auto modelConfig = std::dynamic_pointer_cast<ModelCfg>(config);
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auto path = paths.find(file + ".vec3");
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if (io::exists(path)) {
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auto bytes = io::read_bytes_buffer(path);
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auto modelVEC3 = std::make_shared<vec3::File>(vec3::load(path.string(), bytes));
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return [&loader, name, cfg, modelVEC3 = std::move(modelVEC3)](
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Assets& assets
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) {
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if (cfg && cfg->squashed) {
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model::Model fullModel;
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for (auto& entry : modelVEC3->models) {
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auto& vec3model = entry.second;
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auto& model = vec3model.model;
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model.translate(vec3model.origin);
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fullModel.merge(std::move(model));
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}
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request_textures(loader, fullModel);
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assets.store(
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std::make_unique<model::Model>(fullModel),
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name
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);
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logger.info() << "store model " << util::quote(name);
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return;
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}
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for (auto& [modelName, model] : modelVEC3->models) {
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request_textures(loader, model.model);
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std::string fullName = name;
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if (name != modelName) {
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fullName += "." + modelName;
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}
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assets.store(
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std::make_unique<model::Model>(model.model),
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fullName
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);
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logger.info() << "store model " << util::quote(modelName)
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<< " as " << util::quote(fullName);
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}
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};
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return load_vec3_model(path, loader, name, modelConfig);
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}
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path = paths.find(file + ".obj");
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if (io::exists(path)) {
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auto text = io::read_string(path);
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try {
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auto model = obj::parse(path.string(), text).release();
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return [=, &loader](Assets& assets) {
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request_textures(loader, *model);
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assets.store(std::unique_ptr<model::Model>(model), name);
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};
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} catch (const parsing_error& err) {
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std::cerr << err.errorLog() << std::endl;
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throw;
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}
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return load_obj_model(path, loader, name, modelConfig);
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}
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std::array<std::string, 2> extensions {
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@ -418,50 +494,7 @@ assetload::postfunc assetload::model(
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throw std::runtime_error("could not to find model " + util::quote(file));
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}
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auto text = io::read_string(path);
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try {
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auto vcmModel = vcm::parse(path.string(), text, path.extension() == ".xml");
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assert(vcmModel.parts.size() > 0);
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if (vcmModel.parts.size() == 1 || (cfg && cfg->squashed)) {
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auto modelPtr = std::make_unique<model::Model>(std::move(vcmModel.squash())).release();
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return [=, &loader](Assets& assets) {
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auto model = std::unique_ptr<model::Model>(modelPtr);
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request_textures(loader, *model);
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assets.store(std::move(model), name);
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logger.info() << "store model " << util::quote(name);
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};
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} else {
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auto vcmModelPtr = std::make_unique<vcm::VcmModel>(std::move(vcmModel)).release();
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return [=](Assets& assets) {
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auto vcmModel = std::unique_ptr<vcm::VcmModel>(vcmModelPtr);
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for (auto& [partName, model] : vcmModel->parts) {
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auto fullName = name + "." + partName;
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logger.info()
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<< "store model part " << util::quote(partName)
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<< " as " << util::quote(fullName);
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assets.store(
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std::make_unique<model::Model>(std::move(model)),
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fullName
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);
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}
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for (auto& bone : vcmModel->skeleton->getBones()) {
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bone->setModel(name + "." + bone->model.name);
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}
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logger.info() << "store skeleton " << util::quote(name);
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assets.store<rigging::SkeletonConfig>(
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std::make_unique<rigging::SkeletonConfig>(
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std::move(*vcmModel->skeleton)
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),
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name
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);
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};
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}
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} catch (const parsing_error& err) {
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std::cerr << err.errorLog() << std::endl;
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throw;
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}
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return load_vcm_model(path, loader, name, modelConfig);
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}
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|
||||
assetload::postfunc assetload::skeleton(
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue