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https://github.com/MihailRis/voxelcore.git
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fix extended blocks collision detection
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parent
0a34f9b767
commit
c8e884009b
5 changed files with 40 additions and 26 deletions
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@ -460,22 +460,21 @@ void get_voxels(const Chunks& chunks, VoxelsVolume* volume, bool backlight=false
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void get_voxels(const GlobalChunks& chunks, VoxelsVolume* volume, bool backlight=false);
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template <class Storage>
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inline const AABB* is_obstacle_at(const Storage& chunks, float x, float y, float z, const AABB& aabb) {
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inline std::optional<AABB> is_obstacle_at(const Storage& chunks, float x, float y, float z, const AABB& aabb) {
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int ix = std::floor(x);
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int iy = std::floor(y);
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int iz = std::floor(z);
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voxel* v = get(chunks, ix, iy, iz);
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if (v == nullptr) {
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if (iy >= CHUNK_H) {
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return nullptr;
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return std::nullopt;
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} else {
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static const AABB empty;
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return ∅
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return AABB();
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}
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}
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const auto& def = chunks.getContentIndices().blocks.require(v->id);
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if (!def.obstacle) {
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return nullptr;
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return std::nullopt;
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}
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glm::ivec3 offset {};
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if (v->state.segment) {
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@ -487,14 +486,14 @@ inline const AABB* is_obstacle_at(const Storage& chunks, float x, float y, float
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for (const auto& hitbox : boxes) {
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if (hitbox.intersects(aabb - glm::ivec3(ix, iy, iz))) {
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return &hitbox;
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return hitbox + offset;
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}
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}
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return nullptr;
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return std::nullopt;
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}
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template <class Storage>
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inline const AABB* is_obstacle_at(const Storage& chunks, float x, float y, float z) {
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inline std::optional<AABB> is_obstacle_at(const Storage& chunks, float x, float y, float z) {
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return is_obstacle_at(chunks, x, y, z, AABB({x, y, z}, {x + 1, y + 1, z + 1}));
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}
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