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Gravity increased
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3 changed files with 3 additions and 3 deletions
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@ -17,7 +17,7 @@ Level::Level(World* world, const Content* content, Player* player, EngineSetting
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chunksStorage(new ChunksStorage(this)),
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events(new LevelEvents()) ,
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settings(settings) {
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physics = new PhysicsSolver(vec3(0, -19.6f, 0));
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physics = new PhysicsSolver(vec3(0, -22.6f, 0));
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uint matrixSize = (settings.chunks.loadDistance+
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settings.chunks.padding) * 2;
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