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added hud.get_second_inventory
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commit
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4 changed files with 25 additions and 0 deletions
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@ -140,6 +140,15 @@ static int l_get_block_inventory(lua::State* L) {
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}
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}
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static int l_get_second_inventory(lua::State* L) {
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auto inventory = hud->getSecondInventory();
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if (inventory == nullptr) {
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return lua::pushinteger(L, 0);
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} else {
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return lua::pushinteger(L, inventory->getId());
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}
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}
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static int l_get_player(lua::State* L) {
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auto player = hud->getPlayer();
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return lua::pushinteger(L, player->getId());
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@ -202,6 +211,7 @@ const luaL_Reg hudlib[] = {
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{"open_permanent", wrap_hud<l_open_permanent>},
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{"show_overlay", wrap_hud<l_show_overlay>},
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{"get_block_inventory", wrap_hud<l_get_block_inventory>},
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{"get_second_inventory", wrap_hud<l_get_second_inventory>},
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{"close", wrap_hud<l_close>},
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{"pause", wrap_hud<l_pause>},
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{"resume", wrap_hud<l_resume>},
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