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add 'cursor' ui property
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14 changed files with 144 additions and 1 deletions
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@ -1,5 +1,8 @@
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#pragma once
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#include <string>
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#include <optional>
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enum class DrawPrimitive {
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point = 0,
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line,
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@ -7,9 +10,47 @@ enum class DrawPrimitive {
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};
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enum class BlendMode {
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normal, addition, inversion
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/// @brief Normal blending mode.
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normal,
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/// @brief Additive blending mode.
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addition,
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/// @brief Subtractive blending mode.
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inversion
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};
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/// @brief Standard GLFW 3.4 cursor shapes (same order and count as in GLFW).
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/// It also works in GLFW 3.3 (unsupported shapes will be replaced with the arrow).
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enum class CursorShape {
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/// @brief Regular arrow
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ARROW,
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/// @brief Text input I-beam
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TEXT,
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/// @brief Crosshair
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CROSSHAIR,
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/// @brief Pointing hand
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POINTER,
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/// @brief Horizontal resize arrow
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EW_RESIZE,
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/// @brief Vertical resize arrow
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NS_RESIZE,
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// GLFW 3.4+ cursor shapes
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/// @brief Diagonal resize arrow (top-left to bottom-right)
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NWSE_RESIZE,
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/// @brief Diagonal resize arrow (top-right to bottom-left)
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NESW_RESIZE,
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/// @brief All-direction resize arrow
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ALL_RESIZE,
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/// @brief Operation not allowed
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NOT_ALLOWED,
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LAST=NOT_ALLOWED
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};
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std::optional<CursorShape> CursorShape_from(std::string_view name);
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std::string to_string(CursorShape shape);
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class Flushable {
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public:
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virtual ~Flushable() = default;
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