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add 'cursor' ui property
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14 changed files with 144 additions and 1 deletions
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@ -1,6 +1,7 @@
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#pragma once
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#include "delegates.hpp"
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#include "graphics/core/commons.hpp"
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#include "window/input.hpp"
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#include <glm/glm.hpp>
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@ -112,6 +113,8 @@ namespace gui {
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std::wstring tooltip;
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/// @brief element tooltip delay
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float tooltipDelay = 0.5f;
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/// @brief cursor shape when mouse is over the element
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CursorShape cursor = CursorShape::ARROW;
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UINode(glm::vec2 size);
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public:
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@ -206,6 +209,9 @@ namespace gui {
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virtual void setTooltipDelay(float delay);
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virtual float getTooltipDelay() const;
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virtual void setCursor(CursorShape shape);
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virtual CursorShape getCursor() const;
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virtual glm::vec4 calcColor() const;
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/// @brief Get inner content offset. Used for scroll
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