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world converter threading
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10 changed files with 122 additions and 63 deletions
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@ -29,7 +29,7 @@ class ChunksRenderer {
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std::unordered_map<glm::ivec2, std::shared_ptr<Mesh>> meshes;
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std::unordered_map<glm::ivec2, bool> inwork;
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util::ThreadPool<std::shared_ptr<Chunk>, RendererResult> threadPool;
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util::ThreadPool<Chunk, RendererResult> threadPool;
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public:
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ChunksRenderer(
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Level* level,
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