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add block.properties, item.properties (experimental)
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@ -119,6 +119,8 @@ public:
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/// @brief Textures set applied to block sides
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std::array<std::string, 6> textureFaces; // -x,x, -y,y, -z,z
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dv::value properties = nullptr;
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/// @brief id of used BlockMaterial, may specify non-existing material
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std::string material = DEFAULT_MATERIAL;
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