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Merge branch 'main' into new-animation-features
This commit is contained in:
commit
d40070abab
16 changed files with 178 additions and 123 deletions
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@ -58,8 +58,8 @@ local Skeleton = {__index={
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index=function(self, s) return __skeleton.index(self.eid, s) end,
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is_visible=function(self, i) return __skeleton.is_visible(self.eid, i) end,
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set_visible=function(self, i, b) return __skeleton.set_visible(self.eid, i, b) end,
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get_color=function(self) return __skeleton.get_color(self.eid) end,
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set_color=function(self, color) return __skeleton.set_color(self.eid, color) end,
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get_color=function(self, ...) return __skeleton.get_color(self.eid, ...) end,
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set_color=function(self, color, ...) return __skeleton.set_color(self.eid, color, ...) end,
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set_interpolated=function(self, b) return __skeleton.set_interpolated(self.eid, b) end,
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}}
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@ -2,7 +2,7 @@
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layout (location = 0) in vec3 v_position;
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layout (location = 1) in vec2 v_texCoord;
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layout (location = 2) in vec3 v_color;
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layout (location = 2) in vec4 v_color;
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layout (location = 3) in vec4 v_light;
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layout (location = 4) in vec4 v_normal;
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@ -29,8 +29,8 @@ void main() {
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a_dir = a_modelpos.xyz - u_cameraPos;
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vec3 skyLightColor = pick_sky_color(u_skybox, u_dayTime, u_minSkyLight);
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a_color.rgb = max(a_color.rgb, skyLightColor.rgb * v_light.a) * v_color;
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a_color.a = u_opacity;
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a_color.rgb = max(a_color.rgb, skyLightColor.rgb * v_light.a) * v_color.rgb;
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a_color.a = u_opacity * v_color.a;
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mat4 viewmodel = u_view * u_model;
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a_distance = length(viewmodel * vec4(pos3d, 0.0));
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