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Adapt windows build to glm 1.0.2 (#655)
* update Shadows.cpp * add glm includes to Shadows.cpp * add includes
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#include "Emitter.hpp"
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#include <glm/gtc/random.hpp>
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#include <glm/gtc/constants.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/gtx/norm.hpp>
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