fix this something

This commit is contained in:
MihailRis 2026-06-03 19:00:40 +03:00
parent ce189c810d
commit d69716ed11

View file

@ -73,7 +73,7 @@ Mesh<VertexStructure>::~Mesh() {
MeshStats::meshesCount--;
glDeleteVertexArrays(1, &vao);
glDeleteBuffers(1, &vbo);
for (int i = ibos.size() - 1; i >= 0; i--) {
for (int i = 0; i < ibos.size(); i++) {
glDeleteBuffers(1, &ibos[i].ibo);
}
}
@ -98,7 +98,7 @@ void Mesh<VertexStructure>::reload(
glBufferData(GL_ARRAY_BUFFER, 0, {}, GL_STREAM_DRAW);
}
for (int i = indices.size(); i < ibos.size(); i++) {
for (int i = 0; i < ibos.size(); i++) {
glDeleteBuffers(1, &ibos[i].ibo);
}
ibos.clear();