move vca parsing to a separate module

This commit is contained in:
MihailRis 2026-09-02 23:43:36 +03:00
parent 507ff7ac93
commit da925021cb
3 changed files with 119 additions and 111 deletions

View file

@ -0,0 +1,98 @@
local internals = __vc_internals
local DEFAULT_FPS = 60
local INT_BEZIER = animation.INT_BEZIER
local action_to_channel = {
move = animation.CH_TRANSLATE,
rotate = animation.CH_ROTATE
}
local curve_to_interp = {
const = animation.INT_CONST,
linear = animation.INT_LINEAR,
bezier = animation.INT_BEZIER,
}
local function parse_configure(raw_track, node)
if node.fps then
raw_track.fps = node.fps
end
if node.frames then
raw_track.duration = node.frames / node.fps
elseif node.duration then
raw_track.duration = node.duration
end
end
local function parse_curve(line, node)
line.interp = curve_to_interp[node.curve]
line.keys = {}
for j, key_node in ipairs(node) do
local keyframe = {
frame = tonumber(key_node.frame),
value = tonumber(key_node.value),
}
if line.interp == INT_BEZIER then
keyframe.lx = tonumber(key_node.lx)
keyframe.ly = tonumber(key_node.ly)
keyframe.rx = tonumber(key_node.rx)
keyframe.ry = tonumber(key_node.ry)
end
table.insert(line.keys, keyframe)
end
end
local function parse_track(root)
local raw_track = {
duration = math.huge,
fps = DEFAULT_FPS,
linesets = {},
}
local linesets = raw_track.linesets
for i, node in ipairs(root) do
if type(node) == "string" then
goto continue
end
local tag = node['#']
if tag == "configure" then
parse_configure(raw_track, node)
goto continue
end
local bone = node.bone
local lineset = linesets[bone]
if not lineset then
lineset = {lines = {}}
linesets[bone] = lineset
end
local line = {
axis = ("xyz"):find(node.by),
channel = action_to_channel[tag]
}
if node.func then
line.expression = node.func
elseif node.curve then
parse_curve(line, node)
else
error("not implemented")
end
table.insert(lineset.lines, line)
::continue::
end
return raw_track
end
local function load_vca(filepath)
local source = file.read(filepath)
local raw_track = parse_track(xml.parse_vcd(source, "track"))
return animation.compile_track(raw_track, filepath)
end
function internals.load_vca_animation(filepath, identifier)
local track = load_vca(filepath)
internals.store_animation(identifier, track)
end