mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
move vca parsing to a separate module
This commit is contained in:
parent
507ff7ac93
commit
da925021cb
3 changed files with 119 additions and 111 deletions
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@ -1,15 +1,20 @@
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local this = {}
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local internals = __vc_internals
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local CH_TRANSLATE = 1
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local this = {
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local CH_ROTATE = 2
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CH_TRANSLATE = 1,
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CH_ROTATE = 2,
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local INT_CONST = 1
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INT_CONST = 1,
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local INT_LINEAR = 2
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INT_LINEAR = 2,
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local INT_BEZIER = 3
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INT_BEZIER = 3,
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local TRACE_CODEGEN = false
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TRACE_CODEGEN = false,
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}
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local DEFAULT_FPS = 60
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local INT_CONST = this.INT_CONST
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local INT_BEZIER = this.INT_BEZIER
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local CH_TRANSLATE = this.CH_TRANSLATE
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local CH_ROTATE = this.CH_ROTATE
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local function bezier(a, b, c, d, u)
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local function bezier(a, b, c, d, u)
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local s = 1 - u
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local s = 1 - u
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@ -151,90 +156,6 @@ local function codegen_track(raw_track, lines, memoised, keysets)
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return code
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return code
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end
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end
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local action_to_channel = {
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move = CH_TRANSLATE,
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rotate = CH_ROTATE
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}
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local curve_to_interp = {
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const = INT_CONST,
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linear = INT_LINEAR,
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bezier = INT_BEZIER,
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}
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local function parse_configure(raw_track, node)
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if node.fps then
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raw_track.fps = node.fps
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end
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if node.frames then
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raw_track.duration = node.frames / node.fps
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elseif node.duration then
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raw_track.duration = node.duration
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end
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end
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local function parse_curve(line, node)
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line.interp = curve_to_interp[node.curve]
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line.keys = {}
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for j, key_node in ipairs(node) do
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local keyframe = {
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frame = tonumber(key_node.frame),
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value = tonumber(key_node.value),
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}
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if line.interp == INT_BEZIER then
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keyframe.lx = tonumber(key_node.lx)
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keyframe.ly = tonumber(key_node.ly)
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keyframe.rx = tonumber(key_node.rx)
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keyframe.ry = tonumber(key_node.ry)
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end
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table.insert(line.keys, keyframe)
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end
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end
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local function parse_track(root)
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local raw_track = {
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duration = math.huge,
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fps = DEFAULT_FPS,
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linesets = {},
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}
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local linesets = raw_track.linesets
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for i, node in ipairs(root) do
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if type(node) == "string" then
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goto continue
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end
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local tag = node['#']
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if tag == "configure" then
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parse_configure(raw_track, node)
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goto continue
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end
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local bone = node.bone
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local lineset = linesets[bone]
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if not lineset then
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lineset = {lines = {}}
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linesets[bone] = lineset
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end
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local line = {
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axis = ("xyz"):find(node.by),
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channel = action_to_channel[tag]
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}
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if node.func then
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line.expression = node.func
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elseif node.curve then
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parse_curve(line, node)
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else
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error("not implemented")
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end
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table.insert(lineset.lines, line)
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::continue::
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end
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return raw_track
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end
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function this.compile_track(raw_track, track_name)
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function this.compile_track(raw_track, track_name)
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local code = ""
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local code = ""
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local memoised = {}
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local memoised = {}
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@ -261,7 +182,7 @@ function this.compile_track(raw_track, track_name)
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local src = "return function(rig, t, m)\n local dst = DST\n"
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local src = "return function(rig, t, m)\n local dst = DST\n"
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.. code .. "\nend"
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.. code .. "\nend"
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if TRACE_CODEGEN then
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if this.TRACE_CODEGEN then
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debug.log("["..
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debug.log("["..
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string.escape(track_name or "nil").." codegen trace]:\n"..src)
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string.escape(track_name or "nil").." codegen trace]:\n"..src)
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end
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end
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@ -277,26 +198,14 @@ function this.compile_track(raw_track, track_name)
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}
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}
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end
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end
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local cached_tracks = {}
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local loaded_tracks = {}
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function this.load_vca(filepath, identifier)
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function internals.store_animation(name, track)
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local track = cached_tracks[filepath]
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loaded_tracks[name] = track
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if track then
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return track
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end
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local source = file.read(filepath)
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local raw_track = parse_track(xml.parse_vcd(source, "track"))
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track = this.compile_track(raw_track, filepath)
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cached_tracks[identifier] = track
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return track
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end
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end
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function this.get_track(identifier)
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function this.get_track(identifier)
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return cached_tracks[identifier]
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return loaded_tracks[identifier]
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end
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function __vc_internals.load_vca_animation(filepath, identifier)
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this.load_vca(filepath, identifier)
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end
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end
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local running_actions = {}
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local running_actions = {}
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@ -305,7 +214,7 @@ function this.action(func)
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table.insert(running_actions, coroutine.create(func))
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table.insert(running_actions, coroutine.create(func))
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end
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end
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function __vc_internals.on_animation_frame()
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function internals.on_animation_frame()
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for i=#running_actions,1,-1 do
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for i=#running_actions,1,-1 do
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local co = running_actions[i]
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local co = running_actions[i]
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local status, result = coroutine.resume(co)
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local status, result = coroutine.resume(co)
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@ -318,7 +227,7 @@ function __vc_internals.on_animation_frame()
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end
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end
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end
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end
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function __vc_internals.stop_all_actions()
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function internals.stop_all_actions()
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running_actions = {}
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running_actions = {}
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end
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end
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98
res/modules/internal/formats/vca.lua
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98
res/modules/internal/formats/vca.lua
Normal file
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@ -0,0 +1,98 @@
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local internals = __vc_internals
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local DEFAULT_FPS = 60
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local INT_BEZIER = animation.INT_BEZIER
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local action_to_channel = {
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move = animation.CH_TRANSLATE,
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rotate = animation.CH_ROTATE
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}
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local curve_to_interp = {
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const = animation.INT_CONST,
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linear = animation.INT_LINEAR,
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bezier = animation.INT_BEZIER,
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}
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local function parse_configure(raw_track, node)
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if node.fps then
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raw_track.fps = node.fps
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end
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if node.frames then
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raw_track.duration = node.frames / node.fps
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elseif node.duration then
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raw_track.duration = node.duration
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end
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end
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local function parse_curve(line, node)
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line.interp = curve_to_interp[node.curve]
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line.keys = {}
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for j, key_node in ipairs(node) do
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local keyframe = {
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frame = tonumber(key_node.frame),
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value = tonumber(key_node.value),
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}
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if line.interp == INT_BEZIER then
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keyframe.lx = tonumber(key_node.lx)
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keyframe.ly = tonumber(key_node.ly)
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keyframe.rx = tonumber(key_node.rx)
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keyframe.ry = tonumber(key_node.ry)
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end
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table.insert(line.keys, keyframe)
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end
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end
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local function parse_track(root)
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local raw_track = {
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duration = math.huge,
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fps = DEFAULT_FPS,
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linesets = {},
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}
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local linesets = raw_track.linesets
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for i, node in ipairs(root) do
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if type(node) == "string" then
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goto continue
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end
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local tag = node['#']
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if tag == "configure" then
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parse_configure(raw_track, node)
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goto continue
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end
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local bone = node.bone
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local lineset = linesets[bone]
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if not lineset then
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lineset = {lines = {}}
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linesets[bone] = lineset
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end
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local line = {
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axis = ("xyz"):find(node.by),
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channel = action_to_channel[tag]
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}
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if node.func then
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line.expression = node.func
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elseif node.curve then
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parse_curve(line, node)
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else
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error("not implemented")
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end
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table.insert(lineset.lines, line)
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::continue::
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end
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return raw_track
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end
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local function load_vca(filepath)
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local source = file.read(filepath)
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local raw_track = parse_track(xml.parse_vcd(source, "track"))
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return animation.compile_track(raw_track, filepath)
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end
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function internals.load_vca_animation(filepath, identifier)
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local track = load_vca(filepath)
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internals.store_animation(identifier, track)
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end
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@ -334,6 +334,7 @@ world.raycast = entities.__world_raycast
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entities.__world_raycast = nil
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entities.__world_raycast = nil
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animation = require "core:animation"
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animation = require "core:animation"
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require "core:internal/formats/vca"
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__vc_scripts_registry = require "core:internal/scripts_registry"
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__vc_scripts_registry = require "core:internal/scripts_registry"
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