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inventory render optimized
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12 changed files with 285 additions and 255 deletions
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@ -12,7 +12,7 @@ public:
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uint width;
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uint height;
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Texture* texture;
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Framebuffer(uint width, uint height);
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Framebuffer(uint width, uint height, bool alpha=false);
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~Framebuffer();
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void bind();
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