mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 18:41:51 +00:00
commit
dc27bd1430
12 changed files with 149 additions and 16 deletions
|
|
@ -241,6 +241,15 @@ Number of block inventory slots. Default - 0 (no inventory).
|
|||
|
||||
Array of three integers. Default value is `[1, 1, 1]`.
|
||||
|
||||
### *grounding-behaviour*
|
||||
|
||||
Defines the behavior of the extended grounded block. Available behavior options:
|
||||
|
||||
- "partial" - at least one segment must be grounded (default)
|
||||
- "complete" - all segments must be grounded
|
||||
- "origin" - origin segment must be grounded
|
||||
|
||||
|
||||
## Block fields
|
||||
|
||||
Block fields allow you to write more data unique to a specified voxel than the user bits allow.
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ block.get_picking_item(id: int) -> int
|
|||
block.get_variant(x: int, y: int, z: int) -> int
|
||||
|
||||
-- Sets the block variant by index
|
||||
block.set_variant(x: int, y: int, z: int, index: int) -> int
|
||||
block.set_variant(x: int, y: int, z: int, index: int)
|
||||
|
||||
-- Checks if an block has specified tag
|
||||
block.has_tag(id: int, tag: str) -> bool
|
||||
|
|
|
|||
|
|
@ -247,6 +247,14 @@
|
|||
|
||||
Массив из трех целых чисел. Значение по-умолчанию - `[1, 1, 1]`.
|
||||
|
||||
### Поведение приземленности - *grounding-behaviour*
|
||||
|
||||
Определяет поведение расширенного приземленного блока. Доступные варианты поведения:
|
||||
|
||||
- "partial" - как минимум один сегмент блока должен быть приземленным (по-умолчанию)
|
||||
- "complete" - все сегменты блока должны быть приземленными
|
||||
- "origin" - главный сегмент должен быть приземленным
|
||||
|
||||
## Поля блока
|
||||
|
||||
Поля блоков позволяет записывать больше уникальных для конкретного блока данных, чем это позволяют пользовательские биты.
|
||||
|
|
|
|||
|
|
@ -46,7 +46,7 @@ block.destruct(x: int, y: int, z: int, playerid: int)
|
|||
block.get_variant(x: int, y: int, z: int) -> int
|
||||
|
||||
-- Устанавливает вариант блока по индексу
|
||||
block.set_variant(x: int, y: int, z: int, index: int) -> int
|
||||
block.set_variant(x: int, y: int, z: int, index: int)
|
||||
```
|
||||
|
||||
> [!WARNING]
|
||||
|
|
|
|||
|
|
@ -121,8 +121,8 @@ template<> void ContentUnitLoader<Block>::loadUnit(
|
|||
}
|
||||
|
||||
def.variants = std::make_unique<Variants>();
|
||||
def.variants->offset = 0;
|
||||
def.variants->mask = 0xF;
|
||||
def.variants->offset = offset;
|
||||
def.variants->mask = (1ULL << bitsCount) - 1;
|
||||
def.variants->variants.push_back(def.defaults);
|
||||
for (int i = 0; i < variants.size(); i++) {
|
||||
Variant variant = def.defaults;
|
||||
|
|
@ -220,6 +220,15 @@ template<> void ContentUnitLoader<Block>::loadUnit(
|
|||
def.defaults.model.type = BlockModelType::AABB;
|
||||
def.hitboxes = {AABB(def.size)};
|
||||
}
|
||||
|
||||
// grounding behaviour
|
||||
if (root.has("grounding-behaviour")) {
|
||||
std::string groundingBehaviourName = GroundingBehaviourMeta.getNameString(def.groundingBehaviour);
|
||||
root.at("grounding-behaviour").get(groundingBehaviourName);
|
||||
if (!GroundingBehaviourMeta.getItem(groundingBehaviourName, def.groundingBehaviour)) {
|
||||
logger.error() << "unknown grounding behaviour: " << groundingBehaviourName;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// primitive properties
|
||||
|
|
|
|||
|
|
@ -70,7 +70,7 @@ void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
|
|||
refreshVariant(def, def.defaults, 0, atlas);
|
||||
if (def.variants) {
|
||||
const auto& variants = def.variants->variants;
|
||||
for (int i = 1; i < variants.size() - 1; i++) {
|
||||
for (int i = 1; i < variants.size(); i++) {
|
||||
refreshVariant(def, variants[i], i, atlas);
|
||||
}
|
||||
def.variants->variants.at(0) = def.defaults;
|
||||
|
|
|
|||
|
|
@ -92,6 +92,12 @@ void ModelsGenerator::prepareModel(
|
|||
void ModelsGenerator::prepare(Content& content, Assets& assets) {
|
||||
for (auto& [name, def] : content.blocks.getDefs()) {
|
||||
prepareModel(assets, *def, def->defaults, 0);
|
||||
if (def->variants) {
|
||||
auto& variants = def->variants->variants;
|
||||
for (int i = 1; i < variants.size(); i++) {
|
||||
prepareModel(assets, *def, variants[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (auto& [name, def] : content.items.getDefs()) {
|
||||
assets.store(
|
||||
|
|
|
|||
|
|
@ -111,10 +111,17 @@ void BlocksController::updateBlock(int x, int y, int z) {
|
|||
if (vox == nullptr) return;
|
||||
const auto& def = level.content.getIndices()->blocks.require(vox->id);
|
||||
if (def.grounded) {
|
||||
const auto& vec = get_ground_direction(def, vox->state.rotation);
|
||||
if (!blocks_agent::is_solid_at(chunks, x + vec.x, y + vec.y, z + vec.z)) {
|
||||
breakBlock(nullptr, def, x, y, z);
|
||||
return;
|
||||
if (def.rt.extended) {
|
||||
auto origin = blocks_agent::seek_origin(chunks, {x, y, z}, def, vox->state);
|
||||
if (!blocks_agent::check_grounding(chunks, def, vox->state.rotation, origin)) {
|
||||
breakBlock(nullptr, def, origin.x, origin.y, origin.z);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (!blocks_agent::check_grounding(chunks, def, vox->state.rotation, {x, y, z})) {
|
||||
breakBlock(nullptr, def, x, y, z);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (def.rt.funcsset.update) {
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@
|
|||
#include "scripting/scripting.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "voxels/Block.hpp"
|
||||
#include "voxels/blocks_agent.hpp"
|
||||
#include "voxels/Chunks.hpp"
|
||||
#include "voxels/voxel.hpp"
|
||||
#include "window/Camera.hpp"
|
||||
|
|
@ -448,10 +449,7 @@ void PlayerController::processRightClick(
|
|||
return;
|
||||
}
|
||||
if (def.grounded) {
|
||||
const auto& vec = get_ground_direction(def, state.rotation);
|
||||
if (!chunks.isSolidBlock(
|
||||
coord.x + vec.x, coord.y + vec.y, coord.z + vec.z
|
||||
)) {
|
||||
if (!blocks_agent::check_grounding(chunks, def, state.rotation, coord)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -246,11 +246,12 @@ static int l_get_user_bits(lua::State* L) {
|
|||
}
|
||||
|
||||
static int l_get_variant(lua::State* L) {
|
||||
auto& chunks = *level->chunks;
|
||||
auto x = lua::tointeger(L, 1);
|
||||
auto y = lua::tointeger(L, 2);
|
||||
auto z = lua::tointeger(L, 3);
|
||||
|
||||
auto vox = blocks_agent::get(*level->chunks, x, y, z);
|
||||
auto vox = blocks_agent::get(chunks, x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushinteger(L, 0);
|
||||
}
|
||||
|
|
@ -258,6 +259,13 @@ static int l_get_variant(lua::State* L) {
|
|||
if (def.variants == nullptr) {
|
||||
return lua::pushinteger(L, 0);
|
||||
}
|
||||
if (def.rt.extended) {
|
||||
auto origin = blocks_agent::seek_origin(chunks, {x, y, z}, def, vox->state);
|
||||
vox = blocks_agent::get(chunks, origin.x, origin.y, origin.z);
|
||||
if (vox == nullptr) {
|
||||
return lua::pushinteger(L, 0);
|
||||
}
|
||||
}
|
||||
return lua::pushinteger(
|
||||
L, (vox->state.userbits >> def.variants->offset) & def.variants->mask
|
||||
);
|
||||
|
|
@ -290,6 +298,14 @@ static int l_set_user_bits(lua::State* L) {
|
|||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
int ocx = floordiv<CHUNK_W>(origin.x);
|
||||
int ocz = floordiv<CHUNK_D>(origin.z);
|
||||
if (cx != ocx || cz != ocz) {
|
||||
chunk = blocks_agent::get_chunk(chunks, ocx, ocz);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
vox->state.userbits = (vox->state.userbits & (~mask)) | value;
|
||||
chunk->setModifiedAndUnsaved();
|
||||
|
|
@ -318,8 +334,8 @@ static int l_set_variant(lua::State* L) {
|
|||
}
|
||||
|
||||
auto offset = def.variants->offset;
|
||||
auto mask = def.variants->mask;
|
||||
auto value = (lua::tointeger(L, 4) << offset) & mask;
|
||||
auto mask = def.variants->mask << offset;
|
||||
auto value = (lua::tointeger(L, 4) << offset);
|
||||
|
||||
if (def.rt.extended) {
|
||||
auto origin = blocks_agent::seek_origin(chunks, {x, y, z}, def, vox->state);
|
||||
|
|
@ -327,6 +343,14 @@ static int l_set_variant(lua::State* L) {
|
|||
if (vox == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
int ocx = floordiv<CHUNK_W>(origin.x);
|
||||
int ocz = floordiv<CHUNK_D>(origin.z);
|
||||
if (cx != ocx || cz != ocz) {
|
||||
chunk = blocks_agent::get_chunk(chunks, ocx, ocz);
|
||||
if (chunk == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
vox->state.userbits = (vox->state.userbits & (~mask)) | value;
|
||||
chunk->setModifiedAndUnsaved();
|
||||
|
|
|
|||
|
|
@ -140,6 +140,22 @@ VC_ENUM_METADATA(CullingMode)
|
|||
{"disabled", CullingMode::DISABLED},
|
||||
VC_ENUM_END
|
||||
|
||||
/// @brief Grounding behaviour for extended blocks
|
||||
enum class GroundingBehaviour : uint8_t {
|
||||
/// @brief at least one segment must be grounded
|
||||
PARTIAL,
|
||||
/// @brief all segments must be grounded
|
||||
COMPLETE,
|
||||
/// @brief origin segment must be grounded
|
||||
ORIGIN
|
||||
};
|
||||
|
||||
VC_ENUM_METADATA(GroundingBehaviour)
|
||||
{"partial", GroundingBehaviour::PARTIAL},
|
||||
{"complete", GroundingBehaviour::COMPLETE},
|
||||
{"origin", GroundingBehaviour::ORIGIN},
|
||||
VC_ENUM_END
|
||||
|
||||
/// @brief Common kit of block properties applied to groups of blocks
|
||||
struct BlockMaterial : Serializable {
|
||||
std::string name;
|
||||
|
|
@ -239,6 +255,9 @@ public:
|
|||
/// @brief Explicitly overriding 'solid' property if true assigned
|
||||
bool explictlySolid = false;
|
||||
|
||||
/// @brief Grounding behaviour
|
||||
GroundingBehaviour groundingBehaviour = GroundingBehaviour::PARTIAL;
|
||||
|
||||
/// @brief Set of block physical hitboxes
|
||||
std::vector<AABB> hitboxes {AABB()};
|
||||
|
||||
|
|
|
|||
|
|
@ -494,4 +494,57 @@ inline const AABB* is_obstacle_at(const Storage& chunks, float x, float y, float
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
/// @brief Check block grounding
|
||||
/// @tparam Storage chunks storage class
|
||||
/// @param chunks chunks storage
|
||||
/// @param def block definition
|
||||
/// @param rotationIndex target block rotation index
|
||||
/// @param origin target block origin
|
||||
/// @return true if grounded
|
||||
template <class Storage>
|
||||
inline bool check_grounding(
|
||||
const Storage& chunks,
|
||||
const Block& def,
|
||||
uint8_t rotationIndex,
|
||||
const glm::ivec3& origin
|
||||
) {
|
||||
const auto& vec = get_ground_direction(def, rotationIndex);
|
||||
|
||||
if (def.rt.extended) {
|
||||
const auto& rotation = def.rotations.variants[rotationIndex];
|
||||
|
||||
if (def.groundingBehaviour == GroundingBehaviour::PARTIAL) {
|
||||
for (int sz = 0; sz < def.size.z; sz++) {
|
||||
for (int sx = 0; sx < def.size.x; sx++) {
|
||||
auto pos = origin;
|
||||
pos += rotation.axes[0] * sx;
|
||||
pos += rotation.axes[2] * sz;
|
||||
if (blocks_agent::is_solid_at(chunks, pos.x + vec.x, pos.y + vec.y, pos.z + vec.z)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else if (def.groundingBehaviour == GroundingBehaviour::COMPLETE) {
|
||||
for (int sz = 0; sz < def.size.z; sz++) {
|
||||
for (int sx = 0; sx < def.size.x; sx++) {
|
||||
auto pos = origin;
|
||||
pos += rotation.axes[0] * sx;
|
||||
pos += rotation.axes[2] * sz;
|
||||
if (!blocks_agent::is_solid_at(chunks, pos.x + vec.x, pos.y + vec.y, pos.z + vec.z)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else if (def.groundingBehaviour == GroundingBehaviour::ORIGIN) {
|
||||
return blocks_agent::is_solid_at(chunks, origin.x + vec.x, origin.y + vec.y, origin.z + vec.z);
|
||||
}
|
||||
}
|
||||
|
||||
return blocks_agent::is_solid_at(chunks, origin.x + vec.x, origin.y + vec.y, origin.z + vec.z);
|
||||
}
|
||||
|
||||
} // blocks_agent
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue