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add 'blocking' entity property
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6 changed files with 19 additions and 4 deletions
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@ -24,6 +24,7 @@ struct EntityDef {
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std::vector<std::pair<size_t, AABB>> boxSensors {};
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std::vector<std::pair<size_t, float>> radialSensors {};
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std::string skeletonName = name;
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bool blocking = true;
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struct {
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bool enabled = true;
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