fix custom model blocks render (with some conditions)

This commit is contained in:
MihailRis 2026-07-26 21:46:03 +03:00
parent 6b580d23c6
commit e0be7a8d8c
3 changed files with 15 additions and 8 deletions

View file

@ -26,17 +26,18 @@ std::unique_ptr<Content> ContentBuilder::build() {
def.rt.tags.insert(tags.add(tag));
}
auto isSolid = [](const Variant& variant) {
return variant.model.type == BlockModelType::BLOCK ||
variant.culling == CullingMode::OPTIONAL;
};
if (def.variants) {
for (auto& variant : def.variants->variants) {
variant.rt.solid =
variant.model.type == BlockModelType::BLOCK ||
def.explictlySolid;
variant.rt.solid = isSolid(variant) || def.explictlySolid;
}
def.defaults = def.variants->variants.at(0);
} else {
def.defaults.rt.solid =
def.defaults.model.type == BlockModelType::BLOCK ||
def.explictlySolid;
def.defaults.rt.solid = isSolid(def.defaults) || def.explictlySolid;
}
const float EPSILON = 0.01f;

View file

@ -30,6 +30,7 @@ void ContentGfxCache::refreshVariant(
uint8_t variantIndex,
const Atlas& atlas
) {
std::unordered_map<std::string, std::string> optionalTextures;
bool denseRender = settings.denseRender.get();
for (uint side = 0; side < 6; side++) {
std::string tex = variant.textureFaces[side];
@ -43,6 +44,7 @@ void ContentGfxCache::refreshVariant(
texOpaque = tex;
} else if (variant.culling == CullingMode::OPTIONAL && !denseRender) {
tex = texOpaque;
optionalTextures[variant.textureFaces[side]] = texOpaque;
}
size_t index = getRegionIndex(def.rt.id, variantIndex, side, false);
sideregions[index] = atlas.get(tex);
@ -56,7 +58,12 @@ void ContentGfxCache::refreshVariant(
if (pos == std::string::npos) {
continue;
}
if (auto region = atlas.getIf(mesh.texture.substr(pos+1))) {
std::string texture = mesh.texture.substr(pos+1);
const auto& found = optionalTextures.find(texture);
if (found != optionalTextures.end()) {
texture = found->second;
}
if (auto region = atlas.getIf(texture)) {
for (auto& vertex : mesh.vertices) {
vertex.uv = region->apply(vertex.uv);
}

View file

@ -538,7 +538,6 @@ void BlocksRenderer::render(
break;
}
case BlockModelType::CUSTOM: {
if (!denseRender)
blockCustomModel(
{x, y, z},
def,