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https://github.com/MihailRis/voxelcore.git
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add quat Lua library
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parent
b5e7b63a9d
commit
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10 changed files with 152 additions and 27 deletions
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@ -31,6 +31,7 @@ extern const luaL_Reg jsonlib [];
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extern const luaL_Reg mat4lib [];
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extern const luaL_Reg packlib [];
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extern const luaL_Reg playerlib [];
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extern const luaL_Reg quatlib []; // quat.cpp
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extern const luaL_Reg timelib [];
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extern const luaL_Reg tomllib [];
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extern const luaL_Reg vec2lib []; // vecn.cpp
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50
src/logic/scripting/lua/libquat.cpp
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50
src/logic/scripting/lua/libquat.cpp
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@ -0,0 +1,50 @@
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#include "api_lua.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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#include <glm/ext/matrix_transform.hpp>
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#include <glm/gtx/quaternion.hpp>
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static int l_from_mat4(lua::State* L) {
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uint argc = lua::check_argc(L, 1, 2);
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auto matrix = lua::tomat4(L, 1);
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if (argc == 1) {
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return lua::pushquat(L, glm::toQuat(matrix));
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} else {
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return lua::setquat(L, 2, glm::toQuat(matrix));
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}
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}
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static int l_slerp(lua::State* L) {
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uint argc = lua::check_argc(L, 3, 4);
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auto quat1 = lua::toquat(L, 1);
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auto quat2 = lua::toquat(L, 2);
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float t = lua::tonumber(L, 3);
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if (argc == 3) {
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return lua::pushquat(L, glm::slerp(quat1, quat2, t));
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} else {
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return lua::setquat(L, 4, glm::slerp(quat1, quat2, t));
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}
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}
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static int l_tostring(lua::State* L) {
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lua::check_argc(L, 1);
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auto quat = lua::toquat(L, 1);
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std::stringstream ss;
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ss << "quat" << "{";
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for (int i = 0; i < 4; i++) {
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if (i > 0) {
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ss << ", ";
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}
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ss << quat[i];
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}
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ss << "}";
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return lua::pushstring(L, ss.str());
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}
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const luaL_Reg quatlib [] = {
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{"from_mat4", lua::wrap<l_from_mat4>},
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{"slerp", lua::wrap<l_slerp>},
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{"tostring", lua::wrap<l_tostring>},
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{NULL, NULL}
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};
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@ -40,6 +40,7 @@ static void create_libs(lua::State* L) {
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openlib(L, "mat4", mat4lib);
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openlib(L, "pack", packlib);
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openlib(L, "player", playerlib);
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openlib(L, "quat", quatlib);
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openlib(L, "time", timelib);
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openlib(L, "toml", tomllib);
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openlib(L, "vec2", vec2lib);
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@ -196,7 +196,14 @@ namespace lua {
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}
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return 1;
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}
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inline int setquat(lua::State* L, int idx, glm::quat quat) {
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pushvalue(L, idx);
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for (int i = 0; i < 4; i++) {
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pushnumber(L, quat[i]);
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rawseti(L, i+1);
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}
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return 1;
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}
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inline int pushmat4(lua::State* L, glm::mat4 matrix) {
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createtable(L, 16, 0);
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for (uint y = 0; y < 4; y++) {
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