feat: auto-load vcm skeletons

This commit is contained in:
MihailRis 2026-01-18 21:43:34 +03:00
parent 059f567577
commit e0e9e1914b

View file

@ -1,26 +1,26 @@
#include "AssetsLoader.hpp"
#include <iostream>
#include <memory>
#include <utility>
#include "coders/imageio.hpp"
#include "assetload_funcs.hpp"
#include "Assets.hpp"
#include "coders/commons.hpp"
#include "coders/imageio.hpp"
#include "constants.hpp"
#include "content/Content.hpp"
#include "content/ContentPack.hpp"
#include "debug/Logger.hpp"
#include "engine/Engine.hpp"
#include "engine/EnginePaths.hpp"
#include "io/io.hpp"
#include "graphics/core/Texture.hpp"
#include "io/io.hpp"
#include "items/ItemDef.hpp"
#include "logic/scripting/scripting.hpp"
#include "objects/EntityDef.hpp"
#include "objects/rigging.hpp"
#include "util/ThreadPool.hpp"
#include "voxels/Block.hpp"
#include "items/ItemDef.hpp"
#include "Assets.hpp"
#include "assetload_funcs.hpp"
#include "engine/Engine.hpp"
#include <memory>
#include <utility>
namespace fs = std::filesystem;
@ -305,6 +305,16 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
);
}
}
for (const auto& [_, def] : content->entities.getDefs()) {
if (def->skeletonName.find(':') == std::string::npos) {
// expecting a VCM with skeleton
loader.add(
AssetType::MODEL,
MODELS_FOLDER + "/" + def->skeletonName,
def->skeletonName
);
}
}
}
}