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https://github.com/MihailRis/voxelcore.git
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feat: auto-load vcm skeletons
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parent
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commit
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1 changed files with 20 additions and 10 deletions
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@ -1,26 +1,26 @@
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#include "AssetsLoader.hpp"
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#include "AssetsLoader.hpp"
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#include <iostream>
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#include "assetload_funcs.hpp"
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#include <memory>
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#include "Assets.hpp"
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#include <utility>
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#include "coders/imageio.hpp"
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#include "coders/commons.hpp"
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#include "coders/commons.hpp"
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#include "coders/imageio.hpp"
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#include "constants.hpp"
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#include "constants.hpp"
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#include "content/Content.hpp"
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#include "content/Content.hpp"
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#include "content/ContentPack.hpp"
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#include "content/ContentPack.hpp"
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#include "debug/Logger.hpp"
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#include "debug/Logger.hpp"
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#include "engine/Engine.hpp"
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#include "engine/EnginePaths.hpp"
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#include "engine/EnginePaths.hpp"
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#include "io/io.hpp"
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#include "graphics/core/Texture.hpp"
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#include "graphics/core/Texture.hpp"
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#include "io/io.hpp"
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#include "items/ItemDef.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "objects/EntityDef.hpp"
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#include "objects/rigging.hpp"
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#include "objects/rigging.hpp"
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#include "util/ThreadPool.hpp"
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#include "util/ThreadPool.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Block.hpp"
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#include "items/ItemDef.hpp"
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#include "Assets.hpp"
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#include <memory>
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#include "assetload_funcs.hpp"
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#include <utility>
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#include "engine/Engine.hpp"
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namespace fs = std::filesystem;
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namespace fs = std::filesystem;
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@ -305,6 +305,16 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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);
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);
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}
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}
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}
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}
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for (const auto& [_, def] : content->entities.getDefs()) {
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if (def->skeletonName.find(':') == std::string::npos) {
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// expecting a VCM with skeleton
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loader.add(
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AssetType::MODEL,
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MODELS_FOLDER + "/" + def->skeletonName,
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def->skeletonName
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);
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}
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}
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}
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}
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}
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}
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