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feat: shadows in fast pipeline & improve lights mix
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9 changed files with 62 additions and 25 deletions
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@ -54,7 +54,8 @@ class WorldRenderer {
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float timer = 0.0f;
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bool debug = false;
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bool lightsDebug = false;
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bool gbufferPipeline = true;
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bool gbufferPipeline = false;
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bool shadows = true;
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/// @brief Render block selection lines
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void renderBlockSelection();
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