mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-13 15:01:49 +00:00
debug panel moved to new translation unit
This commit is contained in:
parent
ab1cfc8a4b
commit
e16b24f4af
4 changed files with 181 additions and 160 deletions
|
|
@ -9,11 +9,9 @@
|
|||
#include "../graphics/GfxContext.h"
|
||||
|
||||
class Camera;
|
||||
class Level;
|
||||
class Block;
|
||||
class Assets;
|
||||
class Player;
|
||||
class Level;
|
||||
class Engine;
|
||||
class SlotView;
|
||||
class Inventory;
|
||||
|
|
@ -68,11 +66,10 @@ class Hud {
|
|||
Engine* engine;
|
||||
Assets* assets;
|
||||
std::unique_ptr<Camera> uicamera;
|
||||
gui::GUI* gui;
|
||||
LevelFrontend* frontend;
|
||||
Player* player;
|
||||
|
||||
int fps = 60;
|
||||
int fpsMin = 60;
|
||||
int fpsMax = 60;
|
||||
std::wstring fpsString;
|
||||
bool inventoryOpen = false;
|
||||
bool pause = false;
|
||||
|
||||
|
|
@ -83,18 +80,13 @@ class Hud {
|
|||
std::shared_ptr<gui::Panel> darkOverlay;
|
||||
std::unique_ptr<InventoryInteraction> interaction;
|
||||
std::shared_ptr<SlotView> grabbedItemView;
|
||||
gui::GUI* gui;
|
||||
LevelFrontend* frontend;
|
||||
Player* player;
|
||||
|
||||
std::vector<HudElement> elements;
|
||||
|
||||
std::shared_ptr<InventoryView> inventoryView = nullptr;
|
||||
std::shared_ptr<InventoryView> blockUI = nullptr;
|
||||
glm::ivec3 currentblock {};
|
||||
blockid_t currentblockid = 0;
|
||||
|
||||
std::shared_ptr<gui::UINode> createDebugPanel(Engine* engine);
|
||||
|
||||
std::shared_ptr<InventoryView> createContentAccess();
|
||||
std::shared_ptr<InventoryView> createHotbar();
|
||||
|
||||
|
|
@ -105,7 +97,6 @@ public:
|
|||
|
||||
void update(bool hudVisible);
|
||||
void draw(const GfxContext& context);
|
||||
void drawDebug(int fps);
|
||||
|
||||
bool isInventoryOpen() const;
|
||||
bool isPause() const;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue