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res/screen.glslv
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10
res/screen.glslv
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#version 330 core
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layout (location = 0) in vec2 v_position;
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out vec2 v_coord;
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void main(){
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v_coord = v_position*0.5+0.5;
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gl_Position = vec4(v_position, 0.0, 1.0);
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}
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