refactor Engine

This commit is contained in:
MihailRis 2025-03-21 09:52:53 +03:00
parent 331734792d
commit e442402e43
17 changed files with 130 additions and 135 deletions

View file

@ -4,6 +4,7 @@
#include "engine/Engine.hpp"
#include "io/io.hpp"
#include "assets/Assets.hpp"
#include "content/ContentControl.hpp"
#include "frontend/hud.hpp"
#include "frontend/UiDocument.hpp"
#include "graphics/render/WorldRenderer.hpp"
@ -45,7 +46,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
lua::call_nothrow(L, 0, 0);
}
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ":.hudopen",
@ -57,7 +58,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
}
void scripting::on_frontend_render() {
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ":.hudrender",
@ -68,7 +69,7 @@ void scripting::on_frontend_render() {
void scripting::on_frontend_close() {
auto L = lua::get_main_state();
for (auto& pack : Engine::getInstance().getAllContentPacks()) {
for (auto& pack : content_control->getAllContentPacks()) {
lua::emit_event(
L,
pack.id + ":.hudclose",