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https://github.com/MihailRis/voxelcore.git
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particles fix
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parent
b307b5c93b
commit
e6ac30143c
3 changed files with 3 additions and 4 deletions
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@ -261,6 +261,7 @@ void LevelScreen::update(float delta) {
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const Player& player = playerController->getPlayer();
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const Camera& camera = *player.currentCamera;
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decorator->update(paused ? 0.0f : delta, camera, weather);
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renderer->update(camera, delta * !hud->isPause());
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}
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void LevelScreen::draw(float delta) {
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@ -271,7 +272,6 @@ void LevelScreen::draw(float delta) {
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if (!hud->isPause()) {
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scripting::on_entities_render(engine.getTime().getDelta());
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}
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renderer->update(camera, delta * !hud->isPause());
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renderer->renderFrame(ctx, camera, hudVisible, *postProcessing);
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if (!hud->isPause()) {
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scripting::on_frontend_render();
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@ -271,8 +271,7 @@ void Decorator::updateBlockEmitters(const Camera& camera) {
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remove = true;
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}
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} else {
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iter = blockEmitters.erase(iter);
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continue;
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remove = true;
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}
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if (util::distance2(iter->first, glm::ivec3(camera.position)) >
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UPDATE_AREA_DIAMETER * UPDATE_AREA_DIAMETER) {
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@ -48,6 +48,7 @@ static inline void update_particle(
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void ParticlesRenderer::updateParticles(float delta) {
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std::vector<const Texture*> unusedTextures;
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visibleParticles = 0;
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for (auto& [texture, vec] : particles) {
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if (vec.empty()) {
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@ -186,7 +187,6 @@ void ParticlesRenderer::update(const Camera& camera, float delta) {
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void ParticlesRenderer::render(const Camera& camera) {
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aliveEmitters = emitters.size();
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visibleParticles = 0;
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bool backlight = settings.backlight.get();
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