mirror of
https://github.com/MihailRis/voxelcore.git
synced 2026-10-12 22:41:49 +00:00
particles fix
This commit is contained in:
parent
b307b5c93b
commit
e6ac30143c
3 changed files with 3 additions and 4 deletions
|
|
@ -261,6 +261,7 @@ void LevelScreen::update(float delta) {
|
||||||
const Player& player = playerController->getPlayer();
|
const Player& player = playerController->getPlayer();
|
||||||
const Camera& camera = *player.currentCamera;
|
const Camera& camera = *player.currentCamera;
|
||||||
decorator->update(paused ? 0.0f : delta, camera, weather);
|
decorator->update(paused ? 0.0f : delta, camera, weather);
|
||||||
|
renderer->update(camera, delta * !hud->isPause());
|
||||||
}
|
}
|
||||||
|
|
||||||
void LevelScreen::draw(float delta) {
|
void LevelScreen::draw(float delta) {
|
||||||
|
|
@ -271,7 +272,6 @@ void LevelScreen::draw(float delta) {
|
||||||
if (!hud->isPause()) {
|
if (!hud->isPause()) {
|
||||||
scripting::on_entities_render(engine.getTime().getDelta());
|
scripting::on_entities_render(engine.getTime().getDelta());
|
||||||
}
|
}
|
||||||
renderer->update(camera, delta * !hud->isPause());
|
|
||||||
renderer->renderFrame(ctx, camera, hudVisible, *postProcessing);
|
renderer->renderFrame(ctx, camera, hudVisible, *postProcessing);
|
||||||
if (!hud->isPause()) {
|
if (!hud->isPause()) {
|
||||||
scripting::on_frontend_render();
|
scripting::on_frontend_render();
|
||||||
|
|
|
||||||
|
|
@ -271,8 +271,7 @@ void Decorator::updateBlockEmitters(const Camera& camera) {
|
||||||
remove = true;
|
remove = true;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
iter = blockEmitters.erase(iter);
|
remove = true;
|
||||||
continue;
|
|
||||||
}
|
}
|
||||||
if (util::distance2(iter->first, glm::ivec3(camera.position)) >
|
if (util::distance2(iter->first, glm::ivec3(camera.position)) >
|
||||||
UPDATE_AREA_DIAMETER * UPDATE_AREA_DIAMETER) {
|
UPDATE_AREA_DIAMETER * UPDATE_AREA_DIAMETER) {
|
||||||
|
|
|
||||||
|
|
@ -48,6 +48,7 @@ static inline void update_particle(
|
||||||
|
|
||||||
void ParticlesRenderer::updateParticles(float delta) {
|
void ParticlesRenderer::updateParticles(float delta) {
|
||||||
std::vector<const Texture*> unusedTextures;
|
std::vector<const Texture*> unusedTextures;
|
||||||
|
visibleParticles = 0;
|
||||||
|
|
||||||
for (auto& [texture, vec] : particles) {
|
for (auto& [texture, vec] : particles) {
|
||||||
if (vec.empty()) {
|
if (vec.empty()) {
|
||||||
|
|
@ -186,7 +187,6 @@ void ParticlesRenderer::update(const Camera& camera, float delta) {
|
||||||
|
|
||||||
void ParticlesRenderer::render(const Camera& camera) {
|
void ParticlesRenderer::render(const Camera& camera) {
|
||||||
aliveEmitters = emitters.size();
|
aliveEmitters = emitters.size();
|
||||||
visibleParticles = 0;
|
|
||||||
|
|
||||||
bool backlight = settings.backlight.get();
|
bool backlight = settings.backlight.get();
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue