Added class Level for runtime world stuff

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MihailRis 2022-06-29 17:12:58 +03:00 • committed by GitHub
parent 4ceba017c7
commit e8ca11894d
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9 changed files with 81 additions and 35 deletions

19
src/world/Level.cpp Normal file
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#include "Level.h"
#include "../lighting/Lighting.h"
#include "../voxels/ChunksController.h"
Level::Level(Player* player, Chunks* chunks, PhysicsSolver* physics) :
player(player),
chunks(chunks),
physics(physics) {
lighting = new Lighting(chunks);
chunksController = new ChunksController(chunks, lighting);
}
Level::~Level(){
delete chunks;
delete physics;
delete player;
delete lighting;
delete chunksController;
}