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https://github.com/MihailRis/voxelcore.git
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Optimize container insertions using emplace_back instead of push_back
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parent
f25a425cb9
commit
e98fb9a1a7
9 changed files with 13 additions and 13 deletions
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@ -19,7 +19,7 @@ ContentLUT::ContentLUT(const Content* content, size_t blocksCount, size_t itemsC
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blockNames.push_back(indices->getBlockDef(i)->name);
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}
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for (size_t i = indices->countBlockDefs(); i < blocksCount; i++) {
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blockNames.push_back("");
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blockNames.emplace_back("");
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}
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for (size_t i = 0; i < itemsCount; i++) {
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@ -29,7 +29,7 @@ ContentLUT::ContentLUT(const Content* content, size_t blocksCount, size_t itemsC
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itemNames.push_back(indices->getItemDef(i)->name);
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}
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for (size_t i = indices->countItemDefs(); i < itemsCount; i++) {
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itemNames.push_back("");
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itemNames.emplace_back();
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}
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}
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@ -244,7 +244,7 @@ void ContentLoader::loadCustomBlockModel(Block& def, dynamic::Map* primitives) {
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}
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else
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for (uint j = 6; j < 12; j++) {
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def.modelTextures.push_back("notfound");
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def.modelTextures.emplace_back("notfound");
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}
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}
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}
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