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graphics/
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44 changed files with 150 additions and 150 deletions
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@ -6,7 +6,7 @@
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#include <content/Content.hpp>
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#include <content/ContentPack.hpp>
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#include <core_defs.hpp>
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#include "../graphics/core/Atlas.hpp"
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#include <graphics/core/Atlas.hpp>
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#include "../maths/UVRegion.hpp"
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#include "../voxels/Block.hpp"
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@ -5,8 +5,8 @@
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#include <assets/Assets.hpp>
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#include "../audio/audio.hpp"
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#include <content/Content.hpp>
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/render/BlocksPreview.hpp"
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#include <graphics/core/Atlas.hpp>
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#include <graphics/render/BlocksPreview.hpp>
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#include "../logic/LevelController.hpp"
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#include "../logic/PlayerController.hpp"
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#include "../objects/Player.hpp"
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@ -3,9 +3,9 @@
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#include <utility>
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#include <files/files.hpp>
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#include "../graphics/ui/elements/UINode.hpp"
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#include "../graphics/ui/elements/InventoryView.hpp"
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#include "../graphics/ui/gui_xml.hpp"
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#include <graphics/ui/elements/UINode.hpp>
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#include <graphics/ui/elements/InventoryView.hpp>
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#include <graphics/ui/gui_xml.hpp>
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#include "../logic/scripting/scripting.hpp"
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UiDocument::UiDocument(
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@ -3,12 +3,12 @@
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#include <engine.hpp>
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#include <settings.hpp>
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#include <content/Content.hpp>
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#include "../graphics/core/Mesh.hpp"
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#include "../graphics/ui/elements/CheckBox.hpp"
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#include "../graphics/ui/elements/TextBox.hpp"
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#include "../graphics/ui/elements/TrackBar.hpp"
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#include "../graphics/ui/elements/InputBindBox.hpp"
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#include "../graphics/render/WorldRenderer.hpp"
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#include <graphics/core/Mesh.hpp>
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#include <graphics/ui/elements/CheckBox.hpp>
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#include <graphics/ui/elements/TextBox.hpp>
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#include <graphics/ui/elements/TrackBar.hpp>
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#include <graphics/ui/elements/InputBindBox.hpp>
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#include <graphics/render/WorldRenderer.hpp>
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#include "../logic/scripting/scripting.hpp"
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#include "../objects/Player.hpp"
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#include "../objects/Entities.hpp"
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@ -9,22 +9,22 @@
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#include <core_defs.hpp>
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#include <delegates.hpp>
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#include <engine.hpp>
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/core/Batch2D.hpp"
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#include "../graphics/core/Batch3D.hpp"
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#include "../graphics/core/DrawContext.hpp"
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#include "../graphics/core/Font.hpp"
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#include "../graphics/core/Mesh.hpp"
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#include "../graphics/core/Shader.hpp"
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#include "../graphics/core/Texture.hpp"
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#include "../graphics/render/WorldRenderer.hpp"
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#include "../graphics/ui/elements/InventoryView.hpp"
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#include "../graphics/ui/elements/Menu.hpp"
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#include "../graphics/ui/elements/Panel.hpp"
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#include "../graphics/ui/elements/Plotter.hpp"
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#include "../graphics/ui/elements/UINode.hpp"
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#include "../graphics/ui/gui_util.hpp"
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#include "../graphics/ui/GUI.hpp"
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#include <graphics/core/Atlas.hpp>
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#include <graphics/core/Batch2D.hpp>
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#include <graphics/core/Batch3D.hpp>
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#include <graphics/core/DrawContext.hpp>
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#include <graphics/core/Font.hpp>
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#include <graphics/core/Mesh.hpp>
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#include <graphics/core/Shader.hpp>
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#include <graphics/core/Texture.hpp>
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#include <graphics/render/WorldRenderer.hpp>
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#include <graphics/ui/elements/InventoryView.hpp>
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#include <graphics/ui/elements/Menu.hpp>
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#include <graphics/ui/elements/Panel.hpp>
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#include <graphics/ui/elements/Plotter.hpp>
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#include <graphics/ui/elements/UINode.hpp>
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#include <graphics/ui/gui_util.hpp>
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#include <graphics/ui/GUI.hpp>
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#include "../items/Inventories.hpp"
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#include "../items/Inventory.hpp"
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#include "../items/ItemDef.hpp"
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@ -9,9 +9,9 @@
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#include "../data/dynamic.hpp"
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#include "../interfaces/Task.hpp"
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#include <files/engine_paths.hpp>
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#include "../graphics/ui/elements/Menu.hpp"
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#include "../graphics/ui/gui_util.hpp"
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#include "../graphics/ui/GUI.hpp"
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#include <graphics/ui/elements/Menu.hpp>
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#include <graphics/ui/gui_util.hpp>
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#include <graphics/ui/GUI.hpp>
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#include "../logic/scripting/scripting.hpp"
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#include <settings.hpp>
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#include <coders/commons.hpp>
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@ -2,7 +2,7 @@
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#define FRONTEND_MENU_MENU_HPP_
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#include "../data/dynamic.hpp"
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#include "../graphics/ui/elements/Menu.hpp"
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#include <graphics/ui/elements/Menu.hpp>
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#include <string>
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#include <vector>
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@ -9,13 +9,13 @@
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#include <engine.hpp>
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#include <files/files.hpp>
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#include <content/Content.hpp>
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#include "../../graphics/core/DrawContext.hpp"
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#include "../../graphics/core/ImageData.hpp"
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#include "../../graphics/core/PostProcessing.hpp"
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#include "../../graphics/core/Viewport.hpp"
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#include "../../graphics/render/WorldRenderer.hpp"
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#include "../../graphics/ui/elements/Menu.hpp"
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#include "../../graphics/ui/GUI.hpp"
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#include <graphics/core/DrawContext.hpp>
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#include <graphics/core/ImageData.hpp>
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#include <graphics/core/PostProcessing.hpp>
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#include <graphics/core/Viewport.hpp>
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#include <graphics/render/WorldRenderer.hpp>
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#include <graphics/ui/elements/Menu.hpp>
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#include <graphics/ui/GUI.hpp>
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#include "../../logic/LevelController.hpp"
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#include "../../logic/scripting/scripting_hud.hpp"
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#include "../../util/stringutil.hpp"
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@ -1,10 +1,10 @@
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#include "MenuScreen.hpp"
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#include "../../graphics/ui/GUI.hpp"
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#include "../../graphics/ui/elements/Menu.hpp"
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#include "../../graphics/core/Batch2D.hpp"
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#include "../../graphics/core/Shader.hpp"
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#include "../../graphics/core/Texture.hpp"
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#include <graphics/ui/GUI.hpp>
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#include <graphics/ui/elements/Menu.hpp>
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#include <graphics/core/Batch2D.hpp>
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#include <graphics/core/Shader.hpp>
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#include <graphics/core/Texture.hpp>
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#include "../../maths/UVRegion.hpp"
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#include "../../window/Window.hpp"
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#include "../../window/Camera.hpp"
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@ -1,6 +1,6 @@
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#include "Screen.hpp"
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#include "../../graphics/core/Batch2D.hpp"
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#include <graphics/core/Batch2D.hpp>
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#include <engine.hpp>
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Screen::Screen(Engine* engine)
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