graphics/

This commit is contained in:
InfiniteCoder 2024-08-04 22:12:48 +03:00
parent f837bc5158
commit eb061bcaf4
44 changed files with 150 additions and 150 deletions

View file

@ -7,13 +7,13 @@
#include "../../voxels/Block.hpp"
#include "../../window/Camera.hpp"
#include "../../window/Window.hpp"
#include "../core/Atlas.hpp"
#include "../core/Batch3D.hpp"
#include "../core/Framebuffer.hpp"
#include "../core/DrawContext.hpp"
#include "../core/Shader.hpp"
#include "../core/Texture.hpp"
#include "../core/Viewport.hpp"
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Batch3D.hpp>
#include <graphics/core/Framebuffer.hpp>
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/Texture.hpp>
#include <graphics/core/Viewport.hpp>
#include <glm/ext.hpp>

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@ -1,6 +1,6 @@
#include "BlocksRenderer.hpp"
#include "../core/Mesh.hpp"
#include <graphics/core/Mesh.hpp>
#include "../../maths/UVRegion.hpp"
#include <constants.hpp>
#include <content/Content.hpp>

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@ -1,7 +1,7 @@
#include "ChunksRenderer.hpp"
#include "BlocksRenderer.hpp"
#include <debug/Logger.hpp>
#include "../../graphics/core/Mesh.hpp"
#include <graphics/core/Mesh.hpp>
#include "../../voxels/Chunk.hpp"
#include "../../world/Level.hpp"
#include <settings.hpp>

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@ -1,9 +1,9 @@
#include "ModelBatch.hpp"
#include "../core/Mesh.hpp"
#include "../core/Model.hpp"
#include "../core/Atlas.hpp"
#include "../core/Texture.hpp"
#include <graphics/core/Mesh.hpp>
#include <graphics/core/Model.hpp>
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Texture.hpp>
#include <assets/Assets.hpp>
#include "../../window/Window.hpp"
#include "../../voxels/Chunks.hpp"

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@ -1,12 +1,12 @@
#include "Skybox.hpp"
#include <assets/Assets.hpp>
#include "../../graphics/core/Shader.hpp"
#include "../../graphics/core/Mesh.hpp"
#include "../../graphics/core/Batch3D.hpp"
#include "../../graphics/core/Texture.hpp"
#include "../../graphics/core/Cubemap.hpp"
#include "../../graphics/core/Framebuffer.hpp"
#include "../../graphics/core/DrawContext.hpp"
#include <graphics/core/Shader.hpp>
#include <graphics/core/Mesh.hpp>
#include <graphics/core/Batch3D.hpp>
#include <graphics/core/Texture.hpp>
#include <graphics/core/Cubemap.hpp>
#include <graphics/core/Framebuffer.hpp>
#include <graphics/core/DrawContext.hpp>
#include "../../window/Window.hpp"
#include "../../window/Camera.hpp"
#include "../../maths/UVRegion.hpp"

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@ -30,15 +30,15 @@
#include "../../world/Level.hpp"
#include "../../world/LevelEvents.hpp"
#include "../../world/World.hpp"
#include "../core/Atlas.hpp"
#include "../core/Batch3D.hpp"
#include "../core/DrawContext.hpp"
#include "../core/LineBatch.hpp"
#include "../core/Mesh.hpp"
#include "../core/Model.hpp"
#include "../core/PostProcessing.hpp"
#include "../core/Shader.hpp"
#include "../core/Texture.hpp"
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Batch3D.hpp>
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/LineBatch.hpp>
#include <graphics/core/Mesh.hpp>
#include <graphics/core/Model.hpp>
#include <graphics/core/PostProcessing.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/Texture.hpp>
#include "ChunksRenderer.hpp"
#include "ModelBatch.hpp"
#include "Skybox.hpp"

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@ -9,9 +9,9 @@
#include <assets/Assets.hpp>
#include "../../frontend/UiDocument.hpp"
#include "../../frontend/locale.hpp"
#include "../../graphics/core/Batch2D.hpp"
#include "../../graphics/core/Shader.hpp"
#include "../../graphics/core/DrawContext.hpp"
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/DrawContext.hpp>
#include "../../window/Events.hpp"
#include "../../window/Window.hpp"
#include "../../window/input.hpp"

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@ -3,8 +3,8 @@
#include <utility>
#include "Label.hpp"
#include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp"
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Batch2D.hpp>
using namespace gui;

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@ -2,8 +2,8 @@
#include <utility>
#include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp"
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Batch2D.hpp>
#include "Label.hpp"
using namespace gui;

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@ -1,7 +1,7 @@
#include "Container.hpp"
#include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp"
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Batch2D.hpp>
#include <algorithm>
#include <utility>

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@ -2,10 +2,10 @@
#include <utility>
#include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp"
#include "../../core/Texture.hpp"
#include "../../core/Atlas.hpp"
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Texture.hpp>
#include <graphics/core/Atlas.hpp>
#include <assets/Assets.hpp>
#include "../../../maths/UVRegion.hpp"

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@ -1,8 +1,8 @@
#include "InputBindBox.hpp"
#include "Label.hpp"
#include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp"
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Batch2D.hpp>
#include "../../../util/stringutil.hpp"
using namespace gui;

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@ -16,13 +16,13 @@
#include "../../../window/Events.hpp"
#include "../../../window/input.hpp"
#include "../../../world/Level.hpp"
#include "../../core/Atlas.hpp"
#include "../../core/Batch2D.hpp"
#include "../../core/Font.hpp"
#include "../../core/DrawContext.hpp"
#include "../../core/Shader.hpp"
#include "../../core/Texture.hpp"
#include "../../render/BlocksPreview.hpp"
#include <graphics/core/Atlas.hpp>
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Font.hpp>
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Shader.hpp>
#include <graphics/core/Texture.hpp>
#include <graphics/render/BlocksPreview.hpp>
#include "../GUI.hpp"
#include <glm/glm.hpp>

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@ -1,9 +1,9 @@
#include "Label.hpp"
#include <utility>
#include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp"
#include "../../core/Font.hpp"
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Font.hpp>
#include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp"

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@ -1,8 +1,8 @@
#include "Plotter.hpp"
#include "../../core/Batch2D.hpp"
#include "../../core/Font.hpp"
#include "../../core/DrawContext.hpp"
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Font.hpp>
#include <graphics/core/DrawContext.hpp>
#include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp"

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@ -4,9 +4,9 @@
#include <algorithm>
#include "Label.hpp"
#include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp"
#include "../../core/Font.hpp"
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Batch2D.hpp>
#include <graphics/core/Font.hpp>
#include <assets/Assets.hpp>
#include "../../../util/stringutil.hpp"
#include "../../../window/Events.hpp"

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@ -2,8 +2,8 @@
#include <utility>
#include "../../core/DrawContext.hpp"
#include "../../core/Batch2D.hpp"
#include <graphics/core/DrawContext.hpp>
#include <graphics/core/Batch2D.hpp>
#include <assets/Assets.hpp>
using namespace gui;

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@ -3,7 +3,7 @@
#include <utility>
#include "Container.hpp"
#include "../../core/Batch2D.hpp"
#include <graphics/core/Batch2D.hpp>
using gui::UINode;
using gui::Align;