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graphics/
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44 changed files with 150 additions and 150 deletions
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@ -7,13 +7,13 @@
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#include "../../voxels/Block.hpp"
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#include "../../window/Camera.hpp"
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#include "../../window/Window.hpp"
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#include "../core/Atlas.hpp"
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#include "../core/Batch3D.hpp"
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#include "../core/Framebuffer.hpp"
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#include "../core/DrawContext.hpp"
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#include "../core/Shader.hpp"
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#include "../core/Texture.hpp"
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#include "../core/Viewport.hpp"
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#include <graphics/core/Atlas.hpp>
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#include <graphics/core/Batch3D.hpp>
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#include <graphics/core/Framebuffer.hpp>
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#include <graphics/core/DrawContext.hpp>
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#include <graphics/core/Shader.hpp>
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#include <graphics/core/Texture.hpp>
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#include <graphics/core/Viewport.hpp>
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#include <glm/ext.hpp>
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@ -1,6 +1,6 @@
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#include "BlocksRenderer.hpp"
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#include "../core/Mesh.hpp"
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#include <graphics/core/Mesh.hpp>
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#include "../../maths/UVRegion.hpp"
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#include <constants.hpp>
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#include <content/Content.hpp>
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@ -1,7 +1,7 @@
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#include "ChunksRenderer.hpp"
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#include "BlocksRenderer.hpp"
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#include <debug/Logger.hpp>
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#include "../../graphics/core/Mesh.hpp"
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#include <graphics/core/Mesh.hpp>
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#include "../../voxels/Chunk.hpp"
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#include "../../world/Level.hpp"
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#include <settings.hpp>
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@ -1,9 +1,9 @@
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#include "ModelBatch.hpp"
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#include "../core/Mesh.hpp"
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#include "../core/Model.hpp"
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#include "../core/Atlas.hpp"
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#include "../core/Texture.hpp"
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#include <graphics/core/Mesh.hpp>
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#include <graphics/core/Model.hpp>
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#include <graphics/core/Atlas.hpp>
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#include <graphics/core/Texture.hpp>
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#include <assets/Assets.hpp>
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#include "../../window/Window.hpp"
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#include "../../voxels/Chunks.hpp"
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@ -1,12 +1,12 @@
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#include "Skybox.hpp"
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#include <assets/Assets.hpp>
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#include "../../graphics/core/Shader.hpp"
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#include "../../graphics/core/Mesh.hpp"
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#include "../../graphics/core/Batch3D.hpp"
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#include "../../graphics/core/Texture.hpp"
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#include "../../graphics/core/Cubemap.hpp"
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#include "../../graphics/core/Framebuffer.hpp"
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#include "../../graphics/core/DrawContext.hpp"
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#include <graphics/core/Shader.hpp>
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#include <graphics/core/Mesh.hpp>
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#include <graphics/core/Batch3D.hpp>
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#include <graphics/core/Texture.hpp>
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#include <graphics/core/Cubemap.hpp>
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#include <graphics/core/Framebuffer.hpp>
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#include <graphics/core/DrawContext.hpp>
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#include "../../window/Window.hpp"
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#include "../../window/Camera.hpp"
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#include "../../maths/UVRegion.hpp"
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@ -30,15 +30,15 @@
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#include "../../world/Level.hpp"
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#include "../../world/LevelEvents.hpp"
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#include "../../world/World.hpp"
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#include "../core/Atlas.hpp"
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#include "../core/Batch3D.hpp"
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#include "../core/DrawContext.hpp"
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#include "../core/LineBatch.hpp"
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#include "../core/Mesh.hpp"
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#include "../core/Model.hpp"
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#include "../core/PostProcessing.hpp"
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#include "../core/Shader.hpp"
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#include "../core/Texture.hpp"
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#include <graphics/core/Atlas.hpp>
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#include <graphics/core/Batch3D.hpp>
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#include <graphics/core/DrawContext.hpp>
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#include <graphics/core/LineBatch.hpp>
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#include <graphics/core/Mesh.hpp>
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#include <graphics/core/Model.hpp>
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#include <graphics/core/PostProcessing.hpp>
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#include <graphics/core/Shader.hpp>
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#include <graphics/core/Texture.hpp>
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#include "ChunksRenderer.hpp"
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#include "ModelBatch.hpp"
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#include "Skybox.hpp"
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