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add entity events: on_spawn, on_despawn
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13 changed files with 116 additions and 22 deletions
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@ -11,10 +11,10 @@
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#include <glm/glm.hpp>
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class Camera;
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class Hitbox;
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class Inventory;
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class ContentLUT;
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class Level;
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struct Hitbox;
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struct EngineSettings;
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struct PlayerInput {
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