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https://github.com/MihailRis/voxelcore.git
synced 2026-10-06 11:31:49 +00:00
fix
This commit is contained in:
parent
b2735d8068
commit
eb94127cb6
6 changed files with 201 additions and 73 deletions
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@ -75,7 +75,11 @@ void BlocksController::updateBlock(int x, int y, int z) {
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return;
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}
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if (def->rt.funcsset.update) {
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int states = vox->states;
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int id = vox->id;
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scripting::update_block(def, x, y, z);
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if (states != vox->states || id!= vox->id)
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updateSides(x, y, z);
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}
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}
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@ -300,6 +300,7 @@ void PlayerController::updateInteraction(){
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player->chosenBlock = chunks->get(x,y,z)->id;
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}
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} else {
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player->selectedVoxel = voxel{0, 0};
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selectedBlockId = -1;
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selectedBlockStates = 0;
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}
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@ -113,7 +113,6 @@ int l_is_replaceable_at(lua_State* L) {
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}
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int l_get_block_dir(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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@ -132,44 +131,6 @@ int l_set_block_dir(lua_State* L) {
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vox->setDir(s);
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return 0;
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}
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int l_get_block_custom_state(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3),
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i = lua_tointeger(L, 4);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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bool state = vox->getCustomState(i);
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lua_pushboolean(L, state);
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return 1;
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}
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int l_set_block_custom_state(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3),
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i = lua_tointeger(L, 4);
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bool s = lua_toboolean(L, 5);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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vox->setCustomState(i, s);
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return 0;
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}
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int l_get_block_custom_value(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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int state = vox->getCustomValue();
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lua_pushinteger(L, state);
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return 1;
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}
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int l_set_block_custom_value(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3),
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v = lua_tointeger(L, 4);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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vox->setCustomValue(v);
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return 0;
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}
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int l_get_block_sig(lua_State* L) {
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int x = lua_tointeger(L, 1),
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@ -190,6 +151,131 @@ int l_set_block_sig(lua_State* L) {
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return 0;
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}
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int l_get_block_custom_state(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3),
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i = lua_tointeger(L, 4);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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bool state = vox->getCustomState(i);
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lua_pushboolean(L, state);
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return 1;
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}
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int l_set_block_custom_state(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3),
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i = lua_tointeger(L, 4);
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bool s = lua_toboolean(L, 5);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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vox->setCustomState(i, s);
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return 0;
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}
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int l_get_block_custom_value(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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int state = vox->getCustomValue();
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lua_pushinteger(L, state);
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return 1;
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}
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int l_set_block_custom_value(lua_State* L) {
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int x = lua_tointeger(L, 1),
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y = lua_tointeger(L, 2),
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z = lua_tointeger(L, 3),
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v = lua_tointeger(L, 4);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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vox->setCustomValue(v);
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return 0;
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}
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// for specific modes
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int l_get_block_custom_bits(lua_State* L) {
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int x = lua_tointeger(L, 1);
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int y = lua_tointeger(L, 2);
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int z = lua_tointeger(L, 3);
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int offset = lua_tointeger(L, 4);
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int bits = lua_tointeger(L, 5);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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if (vox == nullptr)
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lua_pushinteger(L, 0);
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else
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lua_pushinteger(L, vox->getCustomBits(offset, bits));
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return 1;
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}
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int l_set_block_custom_bits(lua_State* L) {
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int x = lua_tointeger(L, 1);
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int y = lua_tointeger(L, 2);
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int z = lua_tointeger(L, 3);
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int offset = lua_tointeger(L, 4);
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int bits = lua_tointeger(L, 5);
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int value = lua_tointeger(L, 6);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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if (vox != nullptr)
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vox->setCustomBits(offset, bits, value);
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return 0;
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}
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inline int lua_pushivec3(lua_State* L, int x, int y, int z) {
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lua_pushinteger(L, x);
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lua_pushinteger(L, y);
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lua_pushinteger(L, z);
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return 3;
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}
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int l_get_block_x(lua_State* L) {
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int x = lua_tointeger(L, 1);
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int y = lua_tointeger(L, 2);
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int z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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if (vox == nullptr) {
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return lua_pushivec3(L, 1, 0, 0);
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}
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const Block* def = scripting::level->content->indices->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua_pushivec3(L, 1, 0, 0);
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} else {
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const CoordSystem& rot = def->rotations.variants[vox->getDir()];
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return lua_pushivec3(L, rot.axisX.x, rot.axisX.y, rot.axisX.z);
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}
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}
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int l_get_block_y(lua_State* L) {
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int x = lua_tointeger(L, 1);
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int y = lua_tointeger(L, 2);
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int z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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if (vox == nullptr) {
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return lua_pushivec3(L, 0, 1, 0);
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}
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const Block* def = scripting::level->content->indices->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua_pushivec3(L, 0, 1, 0);
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} else {
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const CoordSystem& rot = def->rotations.variants[vox->getDir()];
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return lua_pushivec3(L, rot.axisY.x, rot.axisY.y, rot.axisY.z);
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}
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}
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int l_get_block_z(lua_State* L) {
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int x = lua_tointeger(L, 1);
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int y = lua_tointeger(L, 2);
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int z = lua_tointeger(L, 3);
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voxel* vox = scripting::level->chunks->get(x, y, z);
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if (vox == nullptr) {
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return lua_pushivec3(L, 0, 0, 1);
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}
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const Block* def = scripting::level->content->indices->getBlockDef(vox->id);
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if (!def->rotatable) {
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return lua_pushivec3(L, 0, 0, 1);
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} else {
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const CoordSystem& rot = def->rotations.variants[vox->getDir()];
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return lua_pushivec3(L, rot.axisZ.x, rot.axisZ.y, rot.axisZ.z);
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}
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}
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#define lua_addfunc(L, FUNC, NAME) (lua_pushcfunction(L, FUNC),\
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lua_setglobal(L, NAME))
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@ -206,6 +292,7 @@ void apilua::create_funcs(lua_State* L) {
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lua_addfunc(L, l_set_player_pos, "set_player_pos");
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lua_addfunc(L, l_get_player_rot, "get_player_rot");
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lua_addfunc(L, l_set_player_rot, "set_player_rot");
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lua_addfunc(L, l_get_block_states, "get_block_states"); // old function
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lua_addfunc(L, l_get_block_dir, "get_block_dir");
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@ -216,4 +303,7 @@ void apilua::create_funcs(lua_State* L) {
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lua_addfunc(L, l_set_block_custom_value, "set_block_custom_value");
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lua_addfunc(L, l_get_block_sig, "get_block_sig");
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lua_addfunc(L, l_set_block_sig, "set_block_sig");
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lua_addfunc(L, l_get_block_x, "get_block_X");
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lua_addfunc(L, l_get_block_y, "get_block_Y");
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lua_addfunc(L, l_get_block_z, "get_block_Z");
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}
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