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https://github.com/MihailRis/voxelcore.git
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Merge branch 'main' into animation
This commit is contained in:
commit
eca7eeadee
7 changed files with 39 additions and 19 deletions
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@ -192,7 +192,12 @@ static void perform_rect(const xmlelement& root, ModelBuilder& builder) {
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}
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std::string texture = root.attr("texture", "$0").getText();
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auto normal = glm::cross(glm::normalize(right), glm::normalize(up));
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glm::vec3 normal;
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if (root.has("normal")) {
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normal = root.attr("normal").asVec3();
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} else {
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normal = glm::cross(glm::normalize(right), glm::normalize(up));
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}
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builder.addRect(
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texture,
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shading,
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@ -218,7 +223,12 @@ static void perform_triangle(const xmlelement& root, ModelBuilder& builder) {
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glm::vec3 ba = pointB - pointA;
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glm::vec3 ca = pointC - pointA;
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glm::vec3 normal = glm::normalize(glm::cross(ba, ca));
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glm::vec3 normal;
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if (root.has("normal")) {
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normal = root.attr("normal").asVec3();
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} else {
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normal = glm::normalize(glm::cross(ba, ca));
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}
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if (root.has("uv")) {
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root.attr("uv").asNumbers(glm::value_ptr(uvs[0]), 6);
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