graphics/ui/elements/controls deleted

This commit is contained in:
MihailRis 2024-04-20 22:52:26 +03:00
parent 85f7febd30
commit ed51751daa
34 changed files with 1506 additions and 1420 deletions

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#include "Image.hpp"
#include "../../../core/GfxContext.h"
#include "../../../core/Batch2D.h"
#include "../../../core/Texture.h"
#include "../../../../assets/Assets.h"
#include "../../../../maths/UVRegion.h"
using namespace gui;
Image::Image(std::string texture, glm::vec2 size) : UINode(size), texture(texture) {
setInteractive(false);
}
void Image::draw(const GfxContext* pctx, Assets* assets) {
glm::vec2 pos = calcPos();
glm::vec4 color = getColor();
auto batch = pctx->getBatch2D();
auto texture = assets->getTexture(this->texture);
if (texture && autoresize) {
setSize(glm::vec2(texture->getWidth(), texture->getHeight()));
}
batch->texture(texture);
batch->setColor(color);
batch->rect(pos.x, pos.y, size.x, size.y,
0, 0, 0, UVRegion(), false, true, color);
}
void Image::setAutoResize(bool flag) {
autoresize = flag;
}
bool Image::isAutoResize() const {
return autoresize;
}

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#ifndef GRAPHICS_UI_ELEMENTS_IMAGE_HPP_
#define GRAPHICS_UI_ELEMENTS_IMAGE_HPP_
#include "../UINode.h"
namespace gui {
class Image : public UINode {
protected:
std::string texture;
bool autoresize = false;
public:
Image(std::string texture, glm::vec2 size=glm::vec2(32,32));
virtual void draw(const GfxContext* pctx, Assets* assets) override;
virtual void setAutoResize(bool flag);
virtual bool isAutoResize() const;
};
}
#endif // GRAPHICS_UI_ELEMENTS_IMAGE_HPP_

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#include "Label.hpp"
#include "../../../core/GfxContext.h"
#include "../../../core/Batch2D.h"
#include "../../../core/Font.h"
#include "../../../../assets/Assets.h"
#include "../../../../util/stringutil.h"
using namespace gui;
Label::Label(std::string text, std::string fontName)
: UINode(glm::vec2(text.length() * 8, 15)),
text(util::str2wstr_utf8(text)),
fontName(fontName)
{
setInteractive(false);
}
Label::Label(std::wstring text, std::string fontName)
: UINode(glm::vec2(text.length() * 8, 15)),
text(text),
fontName(fontName)
{
setInteractive(false);
}
void Label::setText(std::wstring text) {
this->text = text;
lines = 1;
for (size_t i = 0; i < text.length(); i++) {
if (text[i] == L'\n') {
lines++;
}
}
lines = std::max(lines, 1U);
}
const std::wstring& Label::getText() const {
return text;
}
void Label::setFontName(std::string name) {
this->fontName = name;
}
const std::string& Label::getFontName() const {
return fontName;
}
void Label::setVerticalAlign(Align align) {
this->valign = align;
}
Align Label::getVerticalAlign() const {
return valign;
}
float Label::getLineInterval() const {
return lineInterval;
}
void Label::setLineInterval(float interval) {
lineInterval = interval;
}
int Label::getTextYOffset() const {
return textYOffset;
}
size_t Label::getTextLineOffset(uint line) const {
size_t offset = 0;
size_t linesCount = 0;
while (linesCount < line && offset < text.length()) {
size_t endline = text.find(L'\n', offset);
if (endline == std::wstring::npos) {
break;
}
offset = endline+1;
linesCount++;
}
return offset;
}
int Label::getLineYOffset(uint line) const {
return line * totalLineHeight + textYOffset;
}
uint Label::getLineByYOffset(int offset) const {
if (offset < textYOffset) {
return 0;
}
return (offset - textYOffset) / totalLineHeight;
}
uint Label::getLineByTextIndex(size_t index) const {
size_t offset = 0;
size_t linesCount = 0;
while (offset < index && offset < text.length()) {
size_t endline = text.find(L'\n', offset);
if (endline == std::wstring::npos) {
break;
}
if (endline+1 > index) {
break;
}
offset = endline+1;
linesCount++;
}
return linesCount;
}
uint Label::getLinesNumber() const {
return lines;
}
void Label::draw(const GfxContext* pctx, Assets* assets) {
if (supplier) {
setText(supplier());
}
auto batch = pctx->getBatch2D();
auto font = assets->getFont(fontName);
batch->setColor(getColor());
uint lineHeight = font->getLineHeight();
glm::vec2 size = getSize();
glm::vec2 newsize (
font->calcWidth(text),
(lines == 1 ? lineHeight : lineHeight*lineInterval)*lines + font->getYOffset()
);
glm::vec2 pos = calcPos();
switch (align) {
case Align::left:
break;
case Align::center:
pos.x += (size.x-newsize.x)*0.5f;
break;
case Align::right:
pos.x += size.x-newsize.x;
break;
}
switch (valign) {
case Align::top:
break;
case Align::center:
pos.y += (size.y-newsize.y)*0.5f;
break;
case Align::bottom:
pos.y += size.y-newsize.y;
break;
}
textYOffset = pos.y-calcPos().y;
totalLineHeight = lineHeight * lineInterval;
if (multiline) {
size_t offset = 0;
for (uint i = 0; i < lines; i++) {
std::wstring_view view(text.c_str()+offset, text.length()-offset);
size_t end = view.find(L'\n');
if (end != std::wstring::npos) {
view = std::wstring_view(text.c_str()+offset, end);
offset += end + 1;
}
font->draw(batch, view, pos.x, pos.y + i * totalLineHeight, FontStyle::none);
}
} else {
font->draw(batch, text, pos.x, pos.y, FontStyle::none);
}
}
void Label::textSupplier(wstringsupplier supplier) {
this->supplier = supplier;
}
void Label::setMultiline(bool multiline) {
this->multiline = multiline;
}
bool Label::isMultiline() const {
return multiline;
}

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#ifndef GRAPHICS_UI_ELEMENTS_LABEL_HPP_
#define GRAPHICS_UI_ELEMENTS_LABEL_HPP_
#include "../UINode.h"
namespace gui {
class Label : public UINode {
protected:
std::wstring text;
std::string fontName;
wstringsupplier supplier = nullptr;
uint lines = 1;
float lineInterval = 1.5f;
Align valign = Align::center;
bool multiline = false;
// runtime values
/// @brief Text Y offset relative to label position
/// (last calculated alignment)
int textYOffset = 0;
/// @brief Text line height multiplied by line interval
int totalLineHeight = 1;
public:
Label(std::string text, std::string fontName="normal");
Label(std::wstring text, std::string fontName="normal");
virtual void setText(std::wstring text);
const std::wstring& getText() const;
virtual void setFontName(std::string name);
virtual const std::string& getFontName() const;
/// @brief Set text vertical alignment (default value: center)
/// @param align Align::top / Align::center / Align::bottom
virtual void setVerticalAlign(Align align);
virtual Align getVerticalAlign() const;
/// @brief Get line height multiplier used for multiline labels
/// (default value: 1.5)
virtual float getLineInterval() const;
/// @brief Set line height multiplier used for multiline labels
virtual void setLineInterval(float interval);
/// @brief Get Y position of the text relative to label position
/// @return Y offset
virtual int getTextYOffset() const;
/// @brief Get Y position of the line relative to label position
/// @param line target line index
/// @return Y offset
virtual int getLineYOffset(uint line) const;
/// @brief Get position of line start in the text
/// @param line target line index
/// @return position in the text [0..length]
virtual size_t getTextLineOffset(uint line) const;
/// @brief Get line index by its Y offset relative to label position
/// @param offset target Y offset
/// @return line index [0..+]
virtual uint getLineByYOffset(int offset) const;
virtual uint getLineByTextIndex(size_t index) const;
virtual uint getLinesNumber() const;
virtual void draw(const GfxContext* pctx, Assets* assets) override;
virtual void textSupplier(wstringsupplier supplier);
virtual void setMultiline(bool multiline);
virtual bool isMultiline() const;
};
}
#endif // GRAPHICS_UI_ELEMENTS_LABEL_HPP_

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#include "Plotter.hpp"
#include "../../../core/Batch2D.h"
#include "../../../core/Font.h"
#include "../../../core/GfxContext.h"
#include "../../../../assets/Assets.h"
#include "../../../../util/stringutil.h"
using namespace gui;
void Plotter::act(float delta) {
index = index + 1 % dmwidth;
int value = static_cast<int>(delta * multiplier);
points[index % dmwidth] = std::min(value, dmheight);
}
void Plotter::draw(const GfxContext* pctx, Assets* assets) {
glm::vec2 pos = calcPos();
auto batch = pctx->getBatch2D();
batch->texture(nullptr);
batch->lineWidth(1);
for (int i = index+1; i < index+dmwidth; i++) {
int j = i % dmwidth;
batch->line(
pos.x + i - index, pos.y + size.y - points[j],
pos.x + i - index, pos.y + size.y, 1.0f, 1.0f, 1.0f, 0.2f
);
}
batch->setColor({1,1,1,0.2f});
batch->lineRect(pos.x, pos.y, dmwidth, dmheight);
for (int y = 0; y < dmheight; y += 16) {
batch->line(
pos.x+dmwidth-4, pos.y+dmheight-y,
pos.x+dmwidth+4, pos.y+dmheight-y,
1.0f, 1.0f, 1.0f, 0.2f
);
}
int current_point = static_cast<int>(points[index % dmwidth]);
auto font = assets->getFont("normal");
for (int y = 0; y < dmheight; y += labelsInterval) {
std::wstring string;
if (current_point/16 == y/labelsInterval) {
batch->setColor({1,1,1,0.5f});
string = util::to_wstring(current_point / multiplier, 3);
} else {
batch->setColor({1,1,1,0.2f});
string = util::to_wstring(y / multiplier, 3);
}
font->draw(batch, string, pos.x+dmwidth+2, pos.y+dmheight-y-labelsInterval);
}
}

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#ifndef GRAPHICS_UI_ELEMENTS_PLOTTER_HPP_
#define GRAPHICS_UI_ELEMENTS_PLOTTER_HPP_
#include "../UINode.h"
#include "../../../../typedefs.h"
#include <memory>
#include <glm/glm.hpp>
class Assets;
class GfxContext;
namespace gui {
class Plotter : public gui::UINode {
std::unique_ptr<int[]> points;
float multiplier;
int index = 0;
int dmwidth;
int dmheight;
int labelsInterval;
public:
Plotter(uint width, uint height, float multiplier, int labelsInterval)
: gui::UINode(glm::vec2(width, height)),
multiplier(multiplier),
dmwidth(width-50),
dmheight(height),
labelsInterval(labelsInterval)
{
points = std::make_unique<int[]>(dmwidth);
}
void act(float delta) override;
void draw(const GfxContext* pctx, Assets* assets) override;
};
}
#endif // GRAPHICS_UI_ELEMENTS_PLOTTER_HPP_