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https://github.com/MihailRis/voxelcore.git
synced 2026-10-05 19:11:50 +00:00
fix ceiling collision & feat: stepping on solid entity
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parent
c8e884009b
commit
ed9ceb26ba
1 changed files with 36 additions and 20 deletions
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@ -193,7 +193,7 @@ static bool calc_collision_neg(
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scale[nz] = 1.0f - E * 2.0f;
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boxAABB.scale(scale);
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boxAABB = boxAABB + offset;
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boxAABB.b.y -= stepHeight;
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boxAABB.b.y -= stepHeight + E * 2;
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if (const auto aabb = chunks.isObstacleAt(coord.x, coord.y, coord.z, boxAABB)) {
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float newx = std::floor(coord[nx]) + half[nx] + aabb->max()[nx] + E;
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@ -287,7 +287,7 @@ static void calc_collision_pos(
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scale[nz] = 1.0f - E * 2.0f;
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boxAABB.scale(scale);
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boxAABB = boxAABB + offset;
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boxAABB.b.y -= stepHeight;
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boxAABB.b.y -= stepHeight + E * 2;
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if (const auto aabb = chunks.isObstacleAt(coord.x, coord.y, coord.z, boxAABB)) {
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float newx = std::floor(coord[nx]) - half[nx] + aabb->min()[nx] - E;
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@ -326,6 +326,29 @@ void PhysicsSolver::calcCollisions(
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if (calc_collision_neg_y(chunks, solidHitboxes, pos, vel, half, hitbox.groundVelocity)) {
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hitbox.grounded = true;
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}
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if (vel.y > 0.0f){
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AABB boxAABB = AABB(-half, +half);
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boxAABB.scale(glm::vec3(1.0f - E * 2, 1.0f + E * 2, 1.0f - E * 2));
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boxAABB = boxAABB.translated(pos);
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for (int ix = 0; ix <= glm::ceil((half.x-E)*2); ix++) {
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float x = (pos.x-half.x+E) + ix;
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for (int iz = 0; iz <= glm::ceil((half.z-E)*2); iz++) {
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float z = (pos.z-half.z+E) + iz;
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float y = (pos.y+half.y+E) + 0.5f;
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if (auto aabb = chunks.isObstacleAt(x,y,z, boxAABB)){
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float newy = std::floor(y) - half.y + aabb->min().y - E;
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if (pos.y > newy) {
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vel.y = 0.0f;
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pos.y = newy;
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hitbox.collided[1] = true;
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}
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break;
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}
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}
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}
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}
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for (int axis = 0; axis < 3; axis++) {
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if (hitbox.collided[axis]) {
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@ -353,24 +376,17 @@ void PhysicsSolver::calcCollisions(
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}
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}
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}
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}
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if (vel.y > 0.0f){
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AABB boxAABB = AABB(-half, +half);
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boxAABB.scale(glm::vec3(1.0f - E* 2, 1.0f, 1.0f - E * 2));
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boxAABB = boxAABB.translated(pos);
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for (int ix = 0; ix <= glm::ceil((half.x-E)*2); ix++) {
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float x = (pos.x-half.x+E) + ix;
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for (int iz = 0; iz <= glm::ceil((half.z-E)*2); iz++) {
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float z = (pos.z-half.z+E) + iz;
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float y = (pos.y+half.y+E);
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if (auto aabb = chunks.isObstacleAt(x,y,z, boxAABB)){
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vel.y = 0.0f;
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float newy = std::floor(y) - half.y + aabb->min().y - E;
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if (std::abs(newy-pos.y) <= 0.0f) {
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pos.y = newy;
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}
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break;
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// succesfully increasing code duplication
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for (const auto& box : solidHitboxes) {
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if (glm::distance2(box->position, pos) < E) {
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continue;
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}
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auto boxhalf = box->getHalfSize();
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if (AABB(box->position - boxhalf, box->position + boxhalf).intersects(AABB(pos - half, pos + half))) {
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vel.y = 0.0f;
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float newx = box->position.y + boxhalf.y + half.y;
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if (newx - pos.y <= 0.5f) {
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pos.y = newx;
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}
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}
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}
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