Add canvas UI node

This commit is contained in:
ShadelessFox 2025-01-19 14:10:52 +01:00
parent cb960ceaad
commit ee31f401aa
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GPG key ID: 1CF8D77ADDADADD9
12 changed files with 279 additions and 2 deletions

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@ -3,6 +3,7 @@
#include "engine/Engine.hpp"
#include "frontend/locale.hpp"
#include "graphics/ui/elements/Button.hpp"
#include "graphics/ui/elements/Canvas.hpp"
#include "graphics/ui/elements/CheckBox.hpp"
#include "graphics/ui/elements/Image.hpp"
#include "graphics/ui/elements/InventoryView.hpp"
@ -323,6 +324,13 @@ static int p_get_src(UINode* node, lua::State* L) {
return 0;
}
static int p_get_data(UINode* node, lua::State* L) {
if (auto canvas = dynamic_cast<Canvas*>(node)) {
return lua::newuserdata<lua::LuaCanvas>(L, canvas->texture());
}
return 0;
}
static int p_get_add(UINode* node, lua::State* L) {
if (dynamic_cast<Container*>(node)) {
return lua::pushcfunction(L, lua::wrap<l_container_add>);
@ -464,6 +472,7 @@ static int l_gui_getattr(lua::State* L) {
{"inventory", p_get_inventory},
{"focused", p_get_focused},
{"cursor", p_get_cursor},
{"data", p_get_data},
};
auto func = getters.find(attr);
if (func != getters.end()) {