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https://github.com/MihailRis/voxelcore.git
synced 2026-10-04 10:31:50 +00:00
block tick event
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parent
7b0e31951b
commit
ee4bfce99c
9 changed files with 87 additions and 41 deletions
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@ -118,6 +118,37 @@ void BlocksController::onBlocksTick(int tickid, int parts) {
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scripting::on_blocks_tick(def, tickRate / interval);
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}
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}
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static int gtick = 0;
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if (tickid == 0) {
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gtick++;
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}
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const int w = chunks->w;
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const int d = chunks->d;
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for (uint z = padding; z < d-padding; z++){
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for (uint x = padding; x < w-padding; x++){
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int index = z * w + x;
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if ((index + tickid) % parts != 0)
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continue;
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auto& chunk = chunks->chunks[index];
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if (chunk == nullptr || !chunk->flags.lighted)
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continue;
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auto updatingBlocks = chunk->updatingBlocks;
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for (uint block_index : updatingBlocks) {
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auto def = indices->getBlockDef(chunk->voxels[block_index].id);
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if (((gtick + tickid) / parts) % def->tickInterval != 0)
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continue;
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int lx = block_index % CHUNK_W;
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int lz = (block_index/CHUNK_W) % CHUNK_D;
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int ly = block_index/CHUNK_W/CHUNK_D;
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scripting::on_block_tick(
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def,
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lx + chunk->x * CHUNK_W,
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ly,
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lz + chunk->z * CHUNK_D
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);
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}
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}
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}
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}
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void BlocksController::randomTick(int tickid, int parts) {
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@ -158,6 +158,14 @@ void scripting::on_blocks_tick(const Block* block, int tps) {
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});
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}
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void scripting::on_block_tick(const Block* block, int x, int y, int z) {
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std::string name = block->name + ".blocktick";
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state->emit_event(name, [x, y, z] (lua::LuaState* state) {
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state->pushivec3(x, y, z);
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return 3;
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});
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}
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void scripting::update_block(const Block* block, int x, int y, int z) {
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std::string name = block->name + ".update";
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state->emit_event(name, [x, y, z] (lua::LuaState* state) {
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@ -290,6 +298,7 @@ void scripting::load_block_script(scriptenv senv, std::string prefix, fs::path f
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funcsset.onbroken = register_event(env, "on_broken", prefix+".broken");
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funcsset.onplaced = register_event(env, "on_placed", prefix+".placed");
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funcsset.oninteract = register_event(env, "on_interact", prefix+".interact");
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funcsset.onblocktick = register_event(env, "on_block_tick", prefix+".blocktick");
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funcsset.onblockstick = register_event(env, "on_blocks_tick", prefix+".blockstick");
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}
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@ -54,6 +54,7 @@ namespace scripting {
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void on_world_save();
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void on_world_quit();
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void on_blocks_tick(const Block* block, int tps);
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void on_block_tick(const Block* block, int x, int y, int z);
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void update_block(const Block* block, int x, int y, int z);
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void random_update_block(const Block* block, int x, int y, int z);
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void on_block_placed(Player* player, const Block* block, int x, int y, int z);
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@ -31,6 +31,7 @@ struct block_funcs_set {
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bool onbroken: 1;
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bool oninteract: 1;
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bool randupdate: 1;
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bool onblocktick: 1;
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bool onblockstick: 1;
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};
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@ -1,6 +1,7 @@
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#include "Chunk.hpp"
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#include "voxel.hpp"
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#include "Block.hpp"
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#include "../items/Inventory.hpp"
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#include "../content/ContentLUT.hpp"
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@ -117,6 +118,16 @@ bool Chunk::decode(const ubyte* data) {
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return true;
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}
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void Chunk::onLoad(const Content* content) {
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auto contentIds = content->getIndices();
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for (uint i = 0; i < CHUNK_VOL; i++) {
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auto def = contentIds->getBlockDef(voxels[i].id);
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if (def->rt.funcsset.onblocktick) {
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updatingBlocks.push_front(i);
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}
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}
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}
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void Chunk::convert(ubyte* data, const ContentLUT* lut) {
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for (uint i = 0; i < CHUNK_VOL; i++) {
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// see encode method to understand what the hell is going on here
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@ -3,6 +3,7 @@
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#include <memory>
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#include <stdlib.h>
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#include <forward_list>
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#include <unordered_map>
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#include "../constants.hpp"
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@ -14,6 +15,7 @@ inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4;
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class Lightmap;
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class ContentLUT;
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class Inventory;
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class Content;
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using chunk_inventories_map = std::unordered_map<uint, std::shared_ptr<Inventory>>;
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@ -31,9 +33,10 @@ public:
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bool unsaved: 1;
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bool loadedLights: 1;
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} flags {};
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/* Block inventories map where key is index of block in voxels array */
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/// @brief Block inventories map where key is index of block in voxels array
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chunk_inventories_map inventories;
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/// @brief Interval-updating blocks list
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std::forward_list<uint> updatingBlocks;
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Chunk(int x, int z);
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@ -44,14 +47,14 @@ public:
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// unused
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std::unique_ptr<Chunk> clone() const;
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/* Creates new block inventory given size
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@return inventory id or 0 if block does not exists */
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/// @brief Creates new block inventory given size
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/// @return inventory id or 0 if block does not exists
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void addBlockInventory(std::shared_ptr<Inventory> inventory,
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uint x, uint y, uint z);
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void removeBlockInventory(uint x, uint y, uint z);
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void setBlockInventories(chunk_inventories_map map);
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/* @return inventory bound to the given block or nullptr */
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/// @return inventory bound to the given block or nullptr
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std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
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inline void setModifiedAndUnsaved() {
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@ -61,12 +64,12 @@ public:
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std::unique_ptr<ubyte[]> encode() const;
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/**
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* @return true if all is fine
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**/
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/// @return true if all is fine
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bool decode(const ubyte* data);
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void onLoad(const Content* content);
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static void convert(ubyte* data, const ContentLUT* lut);
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};
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#endif /* VOXELS_CHUNK_HPP_ */
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#endif // VOXELS_CHUNK_HPP_
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@ -119,25 +119,6 @@ ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel){
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return chunk->lightmap.get(lx, ly, lz, channel);
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}
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light_t Chunks::getLight(int32_t x, int32_t y, int32_t z){
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x -= ox * CHUNK_W;
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z -= oz * CHUNK_D;
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int cx = floordiv(x, CHUNK_W);
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int cy = floordiv(y, CHUNK_H);
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int cz = floordiv(z, CHUNK_D);
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if (cx < 0 || cy < 0 || cz < 0 || cx >= int(w) || cy >= 1 || cz >= int(d)) {
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return 0;
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}
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const auto& chunk = chunks[(cy * d + cz) * w + cx];
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if (chunk == nullptr) {
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return 0;
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}
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int lx = x - cx * CHUNK_W;
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int ly = y - cy * CHUNK_H;
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int lz = z - cz * CHUNK_D;
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return chunk->lightmap.get(lx,ly,lz);
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}
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Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) {
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if (y < 0 || y >= CHUNK_H)
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return nullptr;
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@ -159,28 +140,45 @@ Chunk* Chunks::getChunk(int x, int z){
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}
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void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state) {
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if (y < 0 || y >= CHUNK_H)
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if (y < 0 || y >= CHUNK_H) {
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return;
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}
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x -= ox * CHUNK_W;
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z -= oz * CHUNK_D;
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int cx = floordiv(x, CHUNK_W);
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int cz = floordiv(z, CHUNK_D);
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if (cx < 0 || cz < 0 || cx >= int(w) || cz >= int(d))
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if (cx < 0 || cz < 0 || cx >= int(w) || cz >= int(d)) {
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return;
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}
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Chunk* chunk = chunks[cz * w + cx].get();
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if (chunk == nullptr)
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return;
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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int index = vox_index(lx, y, lz);
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voxel& vox = chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
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voxel& vox = chunk->voxels[index];
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// finalizing previous block
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auto def = contentIds->getBlockDef(vox.id);
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if (def->inventorySize == 0)
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if (def->inventorySize == 0) {
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chunk->removeBlockInventory(lx, y, lz);
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}
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if (def->rt.funcsset.onblocktick) {
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chunk->updatingBlocks.remove(index);
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}
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// initializing new block
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vox.id = id;
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vox.state = state;
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chunk->setModifiedAndUnsaved();
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auto new_def = contentIds->getBlockDef(id);
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if (new_def->rt.funcsset.onblocktick) {
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chunk->updatingBlocks.push_front(index);
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}
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// updating chunks
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if (y < chunk->bottom) chunk->bottom = y;
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else if (y + 1 > chunk->top) chunk->top = y + 1;
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else if (id == 0) chunk->updateHeights();
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@ -475,11 +473,6 @@ void Chunks::resize(uint32_t newW, uint32_t newD) {
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chunksSecond = std::move(newChunksSecond);
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}
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void Chunks::_setOffset(int32_t x, int32_t z) {
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ox = x;
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oz = z;
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}
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bool Chunks::putChunk(std::shared_ptr<Chunk> chunk) {
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int x = chunk->x;
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int z = chunk->z;
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@ -41,7 +41,6 @@ public:
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Chunk* getChunk(int32_t x, int32_t z);
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Chunk* getChunkByVoxel(int32_t x, int32_t y, int32_t z);
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voxel* get(int32_t x, int32_t y, int32_t z);
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light_t getLight(int32_t x, int32_t y, int32_t z);
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ubyte getLight(int32_t x, int32_t y, int32_t z, int channel);
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void set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state);
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@ -61,9 +60,6 @@ public:
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bool isReplaceableBlock(int32_t x, int32_t y, int32_t z);
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bool isObstacleBlock(int32_t x, int32_t y, int32_t z);
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// does not move chunks inside
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void _setOffset(int32_t x, int32_t z);
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void setCenter(int32_t x, int32_t z);
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void translate(int32_t x, int32_t z);
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void resize(uint32_t newW, uint32_t newD);
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@ -59,6 +59,7 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
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auto data = regions.getChunk(chunk->x, chunk->z);
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if (data) {
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chunk->decode(data.get());
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chunk->onLoad(level->content);
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auto invs = regions.fetchInventories(chunk->x, chunk->z);
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chunk->setBlockInventories(std::move(invs));
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chunk->flags.loaded = true;
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