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Merge pull request #609 from MihailRis/add-network-tests
Add network tests
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commit
ee7ae3b9f6
7 changed files with 93 additions and 16 deletions
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@ -13,9 +13,9 @@ end
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function refresh()
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document.list:clear()
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local available = pack.get_available()
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local infos = pack.get_info(available)
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for _, name in ipairs(available) do
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local allpacks = table.merge(pack.get_available(), pack.get_installed())
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local infos = pack.get_info(allpacks)
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for _, name in ipairs(allpacks) do
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local info = infos[name]
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local scripts_dir = info.path.."/scripts/app"
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if not file.exists(scripts_dir) then
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10
res/modules/internal/asserts.lua
Normal file
10
res/modules/internal/asserts.lua
Normal file
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@ -0,0 +1,10 @@
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local this = {}
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function this.equals(expected, fact)
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assert(fact == expected, string.format(
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"(fact == expected) assertion failed\n Expected: %s\n Fact: %s",
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expected, fact
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))
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end
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return this
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@ -23,4 +23,5 @@ function on_menu_setup()
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menubg = gui.root.menubg
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controller.resize_menu_bg()
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menu.page = "main"
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menu.visible = true
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end
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@ -79,13 +79,20 @@ local function complete_app_lib(app)
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coroutine.yield()
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end
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function app.sleep_until(predicate, max_ticks)
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function app.sleep_until(predicate, max_ticks, max_time)
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max_ticks = max_ticks or 1e9
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max_time = max_time or 1e9
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local ticks = 0
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while ticks < max_ticks and not predicate() do
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local start_time = os.clock()
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while ticks < max_ticks and
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os.clock() - start_time < max_time
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and not predicate() do
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app.tick()
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ticks = ticks + 1
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end
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if os.clock() - start_time >= max_time then
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error("timeout")
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end
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if ticks == max_ticks then
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error("max ticks exceed")
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end
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@ -174,6 +181,7 @@ if enable_experimental then
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require "core:internal/maths_inline"
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end
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asserts = require "core:internal/asserts"
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events = require "core:internal/events"
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function pack.unload(prefix)
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@ -531,15 +539,18 @@ function start_coroutine(chunk, name)
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local co = coroutine.create(function()
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local status, error = xpcall(chunk, function(err)
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local fullmsg = "error: "..string.match(err, ": (.+)").."\n"..debug.traceback()
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gui.alert(fullmsg, function()
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if world.is_open() then
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__vc_app.close_world()
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else
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__vc_app.reset_content()
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menu:reset()
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menu.page = "main"
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end
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end)
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if hud then
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gui.alert(fullmsg, function()
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if world.is_open() then
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__vc_app.close_world()
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else
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__vc_app.reset_content()
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menu:reset()
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menu.page = "main"
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end
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end)
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end
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return fullmsg
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end)
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if not status then
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