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https://github.com/MihailRis/voxelcore.git
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fixes
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parent
fc16c1ebcd
commit
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3 changed files with 8 additions and 5 deletions
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@ -135,6 +135,9 @@ function internals.on_animation_frame()
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if track_info.__timer > track.duration then
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if track_info.__timer > track.duration then
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table.remove(playing_tracks, i)
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table.remove(playing_tracks, i)
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else
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else
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if track_info.target.reset_pose then
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track_info.target:reset_pose()
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end
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track.func(track_info.target, track_info.__timer)
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track.func(track_info.target, track_info.__timer)
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end
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end
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end
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end
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@ -247,7 +247,7 @@ end
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local function codegen_object_target(raw_track, context)
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local function codegen_object_target(raw_track, context)
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local code = "\n if target.set_pos then\n"
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local code = "\n if target.set_pos then\n"
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code = code .. " local dst = DST\n"
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code = code .. " local dst = mat4.idt()\n"
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local lineset = raw_track.linesets[""]
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local lineset = raw_track.linesets[""]
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if not lineset then
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if not lineset then
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return ""
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return ""
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@ -302,7 +302,7 @@ function internals.compile_animation_track(raw_track, track_name)
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code = memoised_code .. "\n" .. code
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code = memoised_code .. "\n" .. code
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end
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end
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local src = "return function(target, t, intensity, m)\n m = m or 1\n"
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local src = "return function(target, t, intensity, m)\n m = m or 1\n intensity = intensity or 1.0\n"
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.. code .. "\nend"
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.. code .. "\nend"
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if animation.TRACE_CODEGEN then
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if animation.TRACE_CODEGEN then
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@ -12,7 +12,7 @@ function create_state(name, track_id, max_intencity)
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fade_time = 0.0,
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fade_time = 0.0,
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fade_timer = 0.0,
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fade_timer = 0.0,
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fade_in = false,
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fade_in = false,
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max_intencity = max_intencity,
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max_intencity = max_intencity or 1.0,
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}
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}
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end
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end
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@ -25,14 +25,14 @@ function set_state(name, fade_time)
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end
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end
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if current_state then
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if current_state then
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current_state.fade_in = false
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current_state.fade_in = false
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current_state.fade_time = fade_time
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current_state.fade_time = fade_time or 0.0
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current_state.fade_timer = 0.0
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current_state.fade_timer = 0.0
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end
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end
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current_state = state
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current_state = state
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if state then
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if state then
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state.timer = 0.0
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state.timer = 0.0
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state.fade_in = true
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state.fade_in = true
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state.fade_time = fade_time
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state.fade_time = fade_time or 0.0
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state.fade_timer = 0.0
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state.fade_timer = 0.0
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end
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end
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end
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end
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