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feat: saving entities (WIP)
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24 changed files with 290 additions and 101 deletions
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@ -85,6 +85,7 @@ namespace scripting {
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bool on_entity_despawn(const EntityDef& def, const Entity& entity);
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bool on_entity_grounded(const Entity& entity, float force);
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bool on_entity_fall(const Entity& entity);
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bool on_entity_save(const Entity& entity);
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void on_entities_update();
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void on_trigger_enter(const Entity& entity, size_t index, entityid_t oid);
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void on_trigger_exit(const Entity& entity, size_t index, entityid_t oid);
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