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https://github.com/MihailRis/voxelcore.git
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scripting.h fix + input library
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12 changed files with 121 additions and 34 deletions
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@ -1,10 +1,37 @@
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#include "input.h"
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#include <GLFW/glfw3.h>
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#include <unordered_map>
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#ifdef _WIN32
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#include <windows.h>
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#endif // _WIN32
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static std::unordered_map<std::string, int> keycodes {
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{"enter", GLFW_KEY_ENTER},
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{"space", GLFW_KEY_SPACE},
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{"backspace", GLFW_KEY_BACKSPACE},
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{"caps-lock", GLFW_KEY_CAPS_LOCK},
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{"escape", GLFW_KEY_ESCAPE},
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{"delete", GLFW_KEY_DELETE},
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{"home", GLFW_KEY_HOME},
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{"end", GLFW_KEY_END},
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{"insert", GLFW_KEY_INSERT},
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{"page-down", GLFW_KEY_PAGE_DOWN},
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{"page-up", GLFW_KEY_PAGE_UP},
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{"left-shift", GLFW_KEY_LEFT_SHIFT},
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{"right-shift", GLFW_KEY_RIGHT_SHIFT},
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{"left-ctrl", GLFW_KEY_LEFT_CONTROL},
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{"right-ctrl", GLFW_KEY_RIGHT_CONTROL},
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{"left-alt", GLFW_KEY_LEFT_ALT},
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{"right-alt", GLFW_KEY_RIGHT_ALT},
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{"left-super", GLFW_KEY_LEFT_SUPER},
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{"right-super", GLFW_KEY_RIGHT_SUPER},
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{"left", GLFW_KEY_LEFT},
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{"right", GLFW_KEY_RIGHT},
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{"down", GLFW_KEY_DOWN},
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{"up", GLFW_KEY_UP},
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};
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void Binding::reset(inputtype type, int code) {
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this->type = type;
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this->code = code;
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@ -18,6 +45,26 @@ void Binding::reset(mousecode code) {
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reset(inputtype::mouse, static_cast<int>(code));
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}
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void input_util::initialize() {
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for (int i = 0; i <= 9; i++) {
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keycodes[std::to_string(i)] = GLFW_KEY_0+i;
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}
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for (int i = 0; i < 25; i++) {
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keycodes["f"+std::to_string(i)] = GLFW_KEY_F1+i;
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}
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for (char i = 'a'; i <= 'z'; i++) {
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keycodes[std::to_string(i)] = GLFW_KEY_A-'a'+i;
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}
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}
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keycode input_util::keycode_from(const std::string& name) {
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const auto& found = keycodes.find(name);
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if (found == keycodes.end()) {
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return keycode::UNKNOWN;
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}
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return static_cast<keycode>(found->second);
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}
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std::string input_util::to_string(keycode code) {
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int icode_repr = static_cast<int>(code);
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#ifdef _WIN32
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