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fix black screen in water
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1be79b746f
commit
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1 changed files with 7 additions and 2 deletions
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@ -470,11 +470,16 @@ void WorldRenderer::renderFrame(
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setupWorldShader(entityShader, hudcam, engine.getSettings(), 0.0f);
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hands->render(camera);
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}
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renderBlockOverlay(pctx);
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{
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auto bctx = pctx.sub();
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bctx.useTexture(advanced_pipeline::TARGET_COLOR, nullptr);
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renderBlockOverlay(pctx);
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}
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glActiveTexture(GL_TEXTURE0);
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}
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#include <iostream>
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void WorldRenderer::renderBlockOverlay(const DrawContext& wctx) {
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int x = std::floor(player.currentCamera->position.x);
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int y = std::floor(player.currentCamera->position.y);
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