add transform vectors/matrices nan/inf check

This commit is contained in:
MihailRis 2026-02-02 19:38:43 +03:00
parent 35498e1c0f
commit f1d85000e4
3 changed files with 54 additions and 0 deletions

View file

@ -162,4 +162,19 @@ namespace util {
return a + glm::ivec3(glm::round(glm::vec3(vec) * t));
}
template <int n, typename T = float>
bool is_nan_or_inf(const glm::vec<n, T>& vector) {
return glm::any(glm::isnan(vector)) || glm::any(glm::isinf(vector));
}
template <int n, typename T = float>
bool is_nan_or_inf(const glm::mat<n, n, T>& matrix) {
for (int i = 0; i < n; i++) {
if (is_nan_or_inf(matrix[i])) {
return true;
}
}
return false;
}
}

View file

@ -1,6 +1,7 @@
#include "Transform.hpp"
#include "data/dv_util.hpp"
#include "maths/util.hpp"
#include <glm/gtc/matrix_transform.hpp>
@ -31,3 +32,28 @@ void Transform::deserialize(const dv::value& root) {
dv::get_vec(root, "size", size);
dv::get_mat(root, "rot", rot);
}
bool Transform::checkValue(const glm::vec3& vector) {
if (util::is_nan_or_inf(vector)) {
#ifndef NDEBUG
throw std::invalid_argument(
"invalid vector: " + std::to_string(vector.x) + ", " +
std::to_string(vector.y) + ", " + std::to_string(vector.z)
);
#else
return false;
#endif
}
return true;
}
bool Transform::checkValue(const glm::mat3& matrix) {
if (util::is_nan_or_inf(matrix)) {
#ifndef NDEBUG
throw std::invalid_argument("invalid matrix (contains nan or inf)");
#else
return false;
#endif
}
return true;
}

View file

@ -2,6 +2,7 @@
#define GLM_ENABLE_EXPERIMENTAL
#include <stdexcept>
#include <glm/vec3.hpp>
#include <glm/mat4x4.hpp>
#include <glm/gtx/norm.hpp>
@ -24,11 +25,17 @@ struct Transform {
void refresh();
inline void setRot(const glm::mat3& m) {
if (!checkValue(m)) {
return;
}
rot = m;
dirty = true;
}
inline void setSize(const glm::vec3& v) {
if (!checkValue(v)) {
return;
}
if (glm::distance2(displaySize, v) >= EPSILON) {
dirty = true;
}
@ -36,9 +43,15 @@ struct Transform {
}
inline void setPos(const glm::vec3& v) {
if (!checkValue(v)) {
return;
}
if (glm::distance2(displayPos, v) >= EPSILON) {
dirty = true;
}
pos = v;
}
static bool checkValue(const glm::vec3& v);
static bool checkValue(const glm::mat3& v);
};