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https://github.com/MihailRis/voxelcore.git
synced 2026-10-06 03:21:49 +00:00
add world.save_chunk_data(...)
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0e95d9d1af
commit
f1f81371af
3 changed files with 62 additions and 6 deletions
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@ -6,6 +6,7 @@
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#include "assets/AssetsLoader.hpp"
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#include "coders/json.hpp"
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#include "engine/Engine.hpp"
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#include "files/WorldFiles.hpp"
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#include "files/engine_paths.hpp"
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#include "files/files.hpp"
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#include "lighting/Lighting.hpp"
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@ -158,9 +159,14 @@ static void integrate_chunk_client(Chunk& chunk) {
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}
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static int l_set_chunk_data(lua::State* L) {
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if (level == nullptr) {
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throw std::runtime_error("no open world");
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}
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int x = static_cast<int>(lua::tointeger(L, 1));
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int z = static_cast<int>(lua::tointeger(L, 2));
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auto buffer = lua::require_bytearray(L, 3);
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auto chunk = level->chunks->getChunk(x, z);
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if (chunk == nullptr) {
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return lua::pushboolean(L, false);
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@ -175,6 +181,21 @@ static int l_set_chunk_data(lua::State* L) {
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return lua::pushboolean(L, true);
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}
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static int l_save_chunk_data(lua::State* L) {
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if (level == nullptr) {
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throw std::runtime_error("no open world");
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}
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int x = static_cast<int>(lua::tointeger(L, 1));
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int z = static_cast<int>(lua::tointeger(L, 2));
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auto buffer = lua::require_bytearray(L, 3);
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compressed_chunks::save(
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x, z, std::move(buffer), level->getWorld()->wfile->getRegions()
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);
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return 0;
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}
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static int l_count_chunks(lua::State* L) {
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if (level == nullptr) {
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return 0;
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@ -197,6 +218,7 @@ const luaL_Reg worldlib[] = {
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{"exists", lua::wrap<l_exists>},
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{"get_chunk_data", lua::wrap<l_get_chunk_data>},
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{"set_chunk_data", lua::wrap<l_set_chunk_data>},
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{"save_chunk_data", lua::wrap<l_save_chunk_data>},
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{"count_chunks", lua::wrap<l_count_chunks>},
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{NULL, NULL}
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};
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