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81 changed files with 310 additions and 302 deletions
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@ -1,6 +1,6 @@
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#include "EngineController.hpp"
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#include "../content/ContentLUT.h"
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#include "../content/ContentLUT.hpp"
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#include "../debug/Logger.hpp"
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#include "../engine.h"
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#include "../files/WorldFiles.h"
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@ -12,7 +12,7 @@
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#include "../graphics/ui/elements/Menu.hpp"
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#include "../graphics/ui/gui_util.hpp"
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#include "../interfaces/Task.hpp"
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#include "../util/stringutil.h"
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#include "../util/stringutil.hpp"
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#include "../world/World.h"
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#include "../world/Level.h"
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#include "LevelController.h"
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@ -2,6 +2,8 @@
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#include <cmath>
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#include "PlayerController.h"
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#include "BlocksController.h"
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#include "scripting/scripting.h"
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#include "../objects/Player.h"
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#include "../physics/PhysicsSolver.h"
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@ -19,10 +21,7 @@
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#include "../items/ItemDef.h"
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#include "../items/ItemStack.h"
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#include "../items/Inventory.h"
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#include "scripting/scripting.h"
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#include "BlocksController.h"
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#include "../core_defs.h"
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#include "../core_defs.hpp"
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const float CAM_SHAKE_OFFSET = 0.025f;
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const float CAM_SHAKE_OFFSET_Y = 0.031f;
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@ -3,7 +3,7 @@
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#include "lua_util.hpp"
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#include "api_lua.hpp"
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#include "../../../debug/Logger.hpp"
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#include "../../../util/stringutil.h"
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#include "../../../util/stringutil.hpp"
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#include <iomanip>
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#include <iostream>
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@ -5,7 +5,7 @@
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#include "../scripting.h"
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#include "../../../engine.h"
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#include "../../../assets/Assets.h"
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#include "../../../assets/Assets.hpp"
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#include "../../../items/Inventories.h"
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#include "../../../graphics/ui/gui_util.hpp"
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#include "../../../graphics/ui/elements/UINode.hpp"
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@ -18,7 +18,7 @@
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#include "../../../graphics/ui/elements/InventoryView.hpp"
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#include "../../../frontend/UiDocument.hpp"
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#include "../../../frontend/locale.hpp"
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#include "../../../util/stringutil.h"
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#include "../../../util/stringutil.hpp"
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#include "../../../world/Level.h"
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using namespace gui;
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@ -2,7 +2,7 @@
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#include "api_lua.hpp"
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#include "LuaState.hpp"
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#include "../../../assets/Assets.h"
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#include "../../../assets/Assets.hpp"
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#include "../../../content/Content.h"
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#include "../../../engine.h"
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#include "../../../frontend/hud.hpp"
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@ -2,7 +2,7 @@
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#include "api_lua.hpp"
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#include "../scripting.h"
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#include "../../../assets/Assets.h"
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#include "../../../assets/Assets.hpp"
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#include "../../../assets/AssetsLoader.hpp"
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#include "../../../files/engine_paths.h"
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#include "../../../world/Level.h"
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@ -11,7 +11,7 @@
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#include "../../logic/BlocksController.h"
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#include "../../logic/LevelController.h"
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#include "../../objects/Player.h"
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#include "../../util/stringutil.h"
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#include "../../util/stringutil.hpp"
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#include "../../util/timeutil.h"
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#include "../../util/timeutil.h"
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#include "../../voxels/Block.h"
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@ -2,7 +2,7 @@
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#include "lua/LuaState.hpp"
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#include "../../debug/Logger.hpp"
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#include "../../util/stringutil.h"
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#include "../../util/stringutil.hpp"
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namespace scripting {
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extern lua::LuaState* state;
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