add advanced entities.raycast overload

This commit is contained in:
MihailRis 2026-07-15 22:21:18 +03:00
parent 66c99adab9
commit f29f3b1bba
10 changed files with 235 additions and 128 deletions

View file

@ -24,6 +24,10 @@ class VoxelsVolume;
template <int w, int h, int d> class StaticVoxelsVolume;
namespace blocks_agent {
struct RaycastSettings;
}
/// Player-centred chunks matrix
class Chunks {
LevelEvents* events;
@ -112,8 +116,7 @@ public:
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter = {},
bool includeNonSelectable = false
const blocks_agent::RaycastSettings& settings
) const;
glm::vec3 rayCastToObstacle(