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update project includes format
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233 changed files with 1028 additions and 1028 deletions
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@ -1,19 +1,19 @@
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#include "Level.hpp"
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#include <content/Content.hpp>
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#include <data/dynamic_util.hpp>
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#include <items/Inventories.hpp>
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#include <items/Inventory.hpp>
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#include <lighting/Lighting.hpp>
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#include <objects/Entities.hpp>
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#include <objects/Player.hpp>
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#include <physics/Hitbox.hpp>
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#include <physics/PhysicsSolver.hpp>
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#include <settings.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/ChunksStorage.hpp>
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#include <window/Camera.hpp>
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#include "content/Content.hpp"
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#include "data/dynamic_util.hpp"
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#include "items/Inventories.hpp"
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#include "items/Inventory.hpp"
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#include "lighting/Lighting.hpp"
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#include "objects/Entities.hpp"
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#include "objects/Player.hpp"
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#include "physics/Hitbox.hpp"
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#include "physics/PhysicsSolver.hpp"
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#include "settings.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "window/Camera.hpp"
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#include "LevelEvents.hpp"
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#include "World.hpp"
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@ -4,7 +4,7 @@
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#include <memory>
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#include <vector>
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#include <interfaces/Object.hpp>
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#include "interfaces/Object.hpp"
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inline constexpr float DEF_PLAYER_Y = 100.0f;
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inline constexpr float DEF_PLAYER_SPEED = 4.0f;
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@ -1,6 +1,6 @@
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#include "LevelEvents.hpp"
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#include <voxels/Chunk.hpp>
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#include "voxels/Chunk.hpp"
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using std::vector;
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@ -4,17 +4,17 @@
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#include <memory>
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#include <utility>
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#include <content/Content.hpp>
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#include <content/ContentLUT.hpp>
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#include <debug/Logger.hpp>
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#include <files/WorldFiles.hpp>
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#include <items/Inventories.hpp>
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#include <objects/Entities.hpp>
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#include <objects/Player.hpp>
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#include <settings.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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#include <voxels/ChunksStorage.hpp>
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#include "content/Content.hpp"
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#include "content/ContentLUT.hpp"
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#include "debug/Logger.hpp"
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#include "files/WorldFiles.hpp"
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#include "items/Inventories.hpp"
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#include "objects/Entities.hpp"
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#include "objects/Player.hpp"
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#include "settings.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/ChunksStorage.hpp"
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#include "WorldGenerators.hpp"
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#include "Level.hpp"
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@ -6,11 +6,11 @@
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#include <string>
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#include <vector>
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#include <content/ContentPack.hpp>
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#include <data/dynamic.hpp>
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#include <interfaces/Serializable.hpp>
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#include <typedefs.hpp>
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#include <util/timeutil.hpp>
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#include "content/ContentPack.hpp"
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#include "data/dynamic.hpp"
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#include "interfaces/Serializable.hpp"
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#include "typedefs.hpp"
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#include "util/timeutil.hpp"
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class Content;
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class WorldFiles;
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@ -2,9 +2,9 @@
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#include <iostream>
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#include <content/Content.hpp>
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#include <voxels/FlatWorldGenerator.hpp>
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#include <voxels/WorldGenerator.hpp>
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#include "content/Content.hpp"
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#include "voxels/FlatWorldGenerator.hpp"
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#include "voxels/WorldGenerator.hpp"
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std::vector<std::string> WorldGenerators::getGeneratorsIDs() {
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std::vector<std::string> ids;
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@ -5,7 +5,7 @@
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#include <string>
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#include <vector>
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#include <voxels/WorldGenerator.hpp>
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#include "voxels/WorldGenerator.hpp"
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class Content;
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